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Art by the incomparable Michael Whelan |
Since the Sword & Planet genre is near and dear to my muscular circulatory fluid pump, I've decided to try my hand at adapting the denizens of
Barsoom to Basic D&D and related retro-clones. As always, scathing criticism of my hair-brained ideas is always welcome.
Let's start with the fearsome Green Martians:
Requirements: CON 9
Prime Requisite: STR and CON
Hit Dice: 1d6
Maximum Level: 12
Five or six had already hatched and the grotesque caricatures which sat blinking in the sunlight were enough to cause me to doubt my sanity. They seemed mostly head, with little scrawny bodies, long necks and six legs, or, as I afterward learned, two legs and two arms, with an intermediary pair of limbs which could be used at will either as arms or legs. Their eyes were set at the extreme sides of their heads a trifle above the center and protruded in such a manner that they could be directed either forward or back and also independently of each other, thus permitting this queer animal to look in any direction, or in two directions at once, without the necessity of turning the head
The ears, which were slightly above the eyes and closer together, were small, cup-shaped antennae, protruding not more than an inch on these young specimens. Their noses were but longitudinal slits in the center of their faces, midway between their mouths and ears.
There was no hair on their bodies, which were of a very light yellowish-green color. In the adults, as I was to learn quite soon, this color deepens to an olive green and is darker in the male than in the female. Further, the heads of the adults are not so out of proportion to their bodies as in the case of the young.
The iris of the eyes is blood red, as in Albinos, while the pupil is dark. The eyeball itself is very white, as are the teeth. These latter add a most ferocious appearance to an otherwise fearsome and terrible countenance, as the lower tusks curve upward to sharp points which end about where the eyes of earthly human beings are located. The whiteness of the teeth is not that of ivory, but of the snowiest and most gleaming of china. Against the dark background of their olive skins their tusks stand out in a most striking manner, making these weapons present a singularly formidable appearance. ...
But how puny and harmless they now looked beside this huge and terrific incarnation of hate, of vengeance and of death. The man himself, for such I may call him, was fully fifteen feet in height and, on Earth, would have weighed some four hundred pounds.
--Edgar Rice Borroughs
A Princess Of Mars
Barbaric even by Barsoom's brutal standards, the Green Martian hordes are feared by the all the civilized peoples of Mars. With few exceptions, Green Martians revel in violence and cruelty, killing to advance their status in their horde, or just for the pleasure of seeing their victim suffer.Like most lifeforms on water-starved Barsoon, Green Martians hatch from eggs and are raised collectively by the females on a horde. Love and familial bonds are not a factor in the vast majority of Green Martian lives (although there are few exceptions); however, the few exceptions to the rule can be intensely loyal to those who can prove their strength and cunning.
Green Martians can use all four of their limbs in combat, bearing any combination of 1-or-2-handed weapons as they have hands available. (e.g. 4 one -handed weapons, 2 two-handed weapons, 2 one handed weapons and 1 two-handed weapon, etc.) They can spread these attacks between 1 and 4 eligible opponents.
Because of their great height, Green Martians have difficulty moving in confined spaces. Unless they are in an area with at least a 15' ceiling, their movement is reduced by half and they suffer a -2 penalty to their attacks and +2 penalty to their AC (or -2 defense penalty if using Ascending AC). They also suffer a -2 penalty to all dexterity or movement-based saving throws.
Upon Reaching 9th Level: When a Green Martian reaches level 9, it has the option of becoming a Jeddak of a horde of its own. A Green Martian Jeddak will attract Green Warriors who roam the dead sea bottoms from ruined city to ruined city. They have no use for retainers or specialists.
Green Martian Level Progression
Experience
|
Level
|
Hit Dice (1d6)
|
0
|
1
|
1
|
3000
|
2
|
2
|
6000
|
3
|
3
|
12,000
|
4
|
4
|
24,000
|
5
|
5
|
48,000
|
6
|
6
|
96,000
|
7
|
7
|
150,000
|
8
|
8
|
200,000
|
9
|
9
|
350,000
|
10
|
+3 hp only*
|
430,000
|
11
|
+6 hp only*
|
550,000
|
12
|
+9 hp only*
|
*Hit point modifiers from constitution are ignored.
Saving Throws: As Dwarf/Halfling
Swords & Wizardry: Green Martians can only be Fighters.