Wednesday, January 13, 2016
And the flood gates open again...
WotC has just announced that they are now including Fifth Edition under the OGL as well as introducing their Dungeon Master's Guild, a program for third-party creators to include WotC intellectual property (e.g. Forgotten Realms) in their products! The Fifth Ed. System Reference Document and a brief overview of what program covers what content can be found here. Hang distributors and retailers! Just as it happened back in the 90s, the deluge of material--some quality, some crap--will be racing its way to you soon enough.
Monday, January 11, 2016
Upcoming Savage Setting Kickstarter: Olympus, Inc.
Charles White, from Fabled Environments whose products I've reviewed before, dropped me an email regarding a new setting for Savage Worlds they are planning to release: Olympus, Inc.
Olympus, Inc answers the question of what would happen if the Olympians were kicked out of the heavens by Gaia and the Titans ruled. Unlike most settings that have tackled the concept of Demigods in the modern world, we are a bit different.
Art by Mirco Paganessi.
After she ejected them from the heavens, Gaia was also kind enough to use the Lethe river to cause all humans to forget that the Olympians existed. This nearly killed the Olympians, who began to fade away. However, the Olympians realized that the could draw from our obsession with the almighty dollar and gain power. Therefore, the Olympians traded their stone temples for towers of glass and steel. They formed the world's largest corporations. Now the Titans and Olympians fight a battle for control of the Heavens and Earth with each wielding incredible power. In the midst of all of this are normal humans who are asleep to everything that is around them.Interesting. Very interesting. It reads sort of like a cross between Shadowrun and Percy Jackson. I'm already beginning to dream up character ideas.
Gaia has put a few rules in place to ensure that the Titans and Olympians don't tear each other apart as well as the rest of the inhabitants on Earth. This is known as the Nemesis Effect. The Nemesis Effect prohibits the use of visible supernatural abilities in front of sleepers (normal mortals). It also prohibits mythical creatures from appearing in front of a sleeper in their true form. If anyone breaks the rules, the Goddess Nemesis punishes them. It can be anything from being wracked with intense pain to death. It depends on the severity of the infraction.
Therefore, the Titans and Olympians fight a secret proxy war in a world identical to our own. However, most humans don't know that the gods exist and they certainly don't know that monsters and demigods with superhuman abilities roam the earth.
The setting has a strong cyberpunk feel with a bit of superpowers and espionage thrown in for good measure. The core book will present 6 Olympians and two demihuman races as well as new edges, hindrances and weapons all for Savage Worlds.The Kickstarter for Olympus, Inc is scheduled to start January 15. While Fabled Environments has produced many fine floorplans and Savage Worlds modules in the past, Charles promises to bring in some world-class talent to help make this setting a worthy addition to any gamer's bookshelf (or hand drive, if you've given up on those primitive papery things):
We have several authors that have signed on to created 2000-3000 word adventures as stretch goals: John Dunn, Sean Preston and Umberto Pignatelli just to name a few.Mark your calendars for January 15, mere mortals, the Gods command it!
Sunday, November 22, 2015
Yes, I'm still alive.
If you want to call this "living." I've been dealing with a whole lot of nonsense the last few months. Massive amounts of mandatory overtime at work. Sick or dying pets. New drug treatments. Trying to find my floundering RPG group a time and place that fits my crazy schedule.
I should be back posting new material in a couple of days. In the meantime, I'm getting better with HeroMachine. Here's a character inspired by the Primeval Thule campaign setting which I will be reviewing: a priestess of Shub Niggurath. Maybe she's been a tad bit overzealous in her worship of the Black Goat Of The Wood With A Thousand Young?
I should be back posting new material in a couple of days. In the meantime, I'm getting better with HeroMachine. Here's a character inspired by the Primeval Thule campaign setting which I will be reviewing: a priestess of Shub Niggurath. Maybe she's been a tad bit overzealous in her worship of the Black Goat Of The Wood With A Thousand Young?
Friday, July 10, 2015
Bones III Kickstarter Is Underway!
Once again, Reaper is running a Kickstarter to fund the production of a new run of Bones miniatures. They are already three days into a short 18-day campaign and they are pretty close to breaking the million dollar mark. So far, for a $100 pledge, you can get...
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| Click to Enlarge. |
As more money comes rolling in, more miniatures will be added to the basic pool. There are also some awesome options you can purchase on top of the basic package. Among the options, these caught my attention...
Oh, I SO want these powered armored figs. I had picked up about two dozen Nova Corp soldiers in Bones for general sci-fi troops or cyberpunk security goons for role-playing. These beauties will fit in nicely with the Nova Corps figs and will work for everything from Traveller to Mutant Future.
Pledge today!
Monday, June 1, 2015
I just had a disturbing thought...
Friday, May 8, 2015
Review: White Star
A while back, I mentioned that my first RPG (i.e. Star Frontiers) was a science fiction title rather than a fantasy game like all the cool kids were playing. I was one of those poor schmucks who were dealt easily-duped right-wing parents who bought into the Satanic Panic of the early-mid 80s, so D&D and other fantasy games were verboten in my family's household. However, sci-fi games were accepted grudgingly. I assume my mother didn't think I'd be summoning any demons from the deepest pits of Hell with a copy of Palladium’s Robotech or Cyberpunk 2020 (although I was able to sneak Call of Cthulhu past them). Therefore, since I spent most of my adolescent gaming years blasting aliens and leaping across galaxies, science fiction games have a special place in my muscular blood pump.
That's why I was particularly excited when James Spahn of Barrel Rider Games announced the publication of White Star, a new OSR science fiction game using Matt Finch's Swords & Wizardry: White Box engine. There are many sci-fi games with an old school flavor: Stars Without Number. Starships and Spacemen, X-Plorers. However, White Star is meant to be a more direct restatement of the Gygax/Arneson rules specifically for the science fiction genre.
Fans of White Box will have no problem digesting the rules and they are easy enough for the neophyte to jump into without headache. In White Star, damage and hit dice are d6 based, and most of the time the only other dice you'll need is a d20. All characters have a single saving throw and there is the option to use either descending (THAC0) or ascending armor class for combat. White Star is also designed to be 100% compatible with White Box so if you want to attempt a sci-fi/fantasy mash-up like the classic Expedition to the Barrier Peaks module or settings like Dragonstar or Amethyst, you should be in excellent shape.
The classes in White Star cover a wide array of established sci-fi character archetypes: Aristocrats are your leaders and negotiators, lending a bit of social gaming amidst all the blasting and hacking. Mercenaries are your basic fighters. Space Knights defend peace and justice in the universe with star sword and psionic “Meditations” (i.e. think Vanician spells). Pilots are daredevils who can coax your starship to perform gut-churning maneuvers while keep their ships in space. Like Elves, Dwarves, and Halflings, aliens and robots are treated as race-as-class, and they are generic enough to fit whatever setting you desire. There is an Alien Brute class if you want play a hulking non-human warrior, and an Alien Mystic with their own supernatural “Gifts.” Robots can be designed as diplomats fluent in over six million forms of communication, repair and maintenance models that can be useful that hyperdrive or shutting down garbage smashers on the detention level, or hulking combat 'bots programmed for destruction.
White Star features comprehensive equipment list that features everything from communicators to mono-swords, stats for starships as well as simple rules for ship-to-ship combat and operations, and even bionics if you want your campaign to have a more cyperpunk feel to it. There's also a bestiary featuring alien adversaries and monsters ranging from ravening space bugs to assimilating cyborgs. A chapter is devoted to the various campaign styles that the rules would work for, and there is even an introductory adventure for Level 1-3 adventurers, something not a lot of OSR titles include.
Do the various classes, monster's and other tropes seem derivative. Sure, they're pretty much total rip-offs, but you can say that about any modern fantasy role-playing game. If anything the familiar settings and adversaries gives the players and GM a common frame of reference from which they can modify the game to suit their own campaign. When and if I were to run a White Star game, my setting would be slightly grayer than a Star-Wars-style universe. The generic Galactic Empire would be far less tyrannical, rebels would be factious and indiscriminate in their violence, nobles houses would play a bigger role, and the Space Knights would not be cold, emotionless monks with energy blades with a weird disdain for ranged weapons and sex. It's ultimately all up to you.
It's easy to see why White Star has in the span of a very short time (Less than a week!) gained an enthusiastic following. It's already “Electrum” rated on RPGNow and in the Google+ community there is already talk of two fanzines being started. Like all OSR games, White Star's simplicity and open-ended, do-it-yourself nature encourages gamers to get creative. In a hobby that is supposedly fueled upon imagination, that is always welcome.
White Star is currently available on RPGNow.com and DriveThruRPG.com as a .PDF for $9.99. Print-On-Demand copies are expected to be available by the end of the month.
Wednesday, May 6, 2015
White Star Character: Kay'Lanna Dreen, Knight of the Rising Star
James Spahn's OSR science fantasy game White Star has taken off like a tramp cargo ship full of fugitive rebels trying to get to the Alderaan System. While I compose my review, I thought I'd share my first character; Kay'Lanna Dreen, Space Knight. While the inspiration for this character class should be obvious, the White Star universe I'm concocting is far less black and white than that one that took place a long time ago in a galaxy far, far away. Think more Dune than A New Hope, where the psionic Space Knights, products of a thousands-of-year-old breeding program, serve their virtually immortal masters who rule planetary fiefdoms as their elite agents and warriors.
1st Level Space Knight of the Rising Star Order
STR: 8
DEX; 15 (+1)
CON: 12
INT: 13
WIS: 13
Chas: 12
AC 6 [13] (Using Dex Bonus for AC Option.)
BHB: 0
HP 6 (I always allow my starting PCs max HP)
Meditations: None
Equipment: Star Sword, Laser Pistol, 1 Energy Cell, Light Armor, Clothing (Common), Communicator. 15 Credits.
A scion of the Dreen lineage of the Rising Star Order, Kay'Lanna has just earned her knighthood and vowed fealty to House Salzor of Caldor. As a novice knight of House Salzor's cadre, Kay'Lanna has been assigned protection detail for Lady Almada's ne'er-do-well son Feldan as he leaps across Imperial space in search of adventure. While Feldan is brash and reckless, Kay'Lanna is a loyal knight and will do her duty to keep the party-boy lordling in line and out of trouble as he hones her own skills.
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