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Tuesday, January 13, 2015

The Year of Tekumel: Creating the Impenetrable Screen of Lore for Mastery of Games

The Year of Tekumel is upon us all! Otulengba! 

Recently, my coil-bound copy of Empire of the Petal Throne, which has seen me through many an adventure in the Jakallan underworld and on the Sabke Road, was getting pretty worn out. As I printed out a new copy, I figured that I should be environmentally conscious as possible and try to recycle as much as my old book as I could before consigning the rest to the paper shredder. Therefore, I decided to convert what I could into a much-needed GM screen!

Victor Raymond has used a similar method to create his own EPT GM screen using laminated pages of the tables found in the back of the book, However, since I already own a vinyl, three-panel, landscape screen for Savage Worlds, I decided to try to cut out and re-position these tables onto card stock so they could better fit my screen. I also added vital combat tables (e.g. To-Hit, Hit Dice, Damage, Morale, etc.) so I would no longer have to go flipping around the book to find them. So far, I'm pleased with the results:



No matter how much clever arranging I tried, I couldn't fit them all onto three panels. Fortunately, Hammerdog Games makes a four-panel landscape screen that I've been meaning to pick up the next time I make a POD order from DTRPG.  I also used some the artwork to create panels for the front of the screen. I made several for variety sake:



No the only thing that remains is to laminate the front of the panels (this keeps them from sticking to the clear vinyl of the screen pockets) and I'm ready to torment any new barbarian adventurers that wash up on the shores of Tsolyanu!

Monday, January 12, 2015

(SW) Fearsome Critters: Cake Walk

Savage Worlds is the role-playing game that bills itself on being "Fast, Furious, and Fun." Over the years I've played elvish warriors, pulp adventurers, steampunk cowboys, cyborg assassins, and other action packed player characters. So when I was offered a chance to review Fearsome Critters: Cake Walk, a new one-shot, introductory adventure for Savage Worlds written by John Beattie, with art by T. Jordan Peacock,  and published by Fabled Environments, I wondered what sort of heroic (or anti-heroic) archetypes players would be asked to try one. Then I read the adventure and found out:

Animal Control Officers.

Yes, you read that correctly.

I know what you're about to say next; "Animal control? You mean shooing raccoons out of chimneys and chasing after stray cats? No magic swords, tommy guns, or "vazed-plazma-rivles-in-ze-vorty-vatt-range?"  Outside of the rare rabid rottweiler, what sort of adventurous life is that?"

Well, it depends on what sort of animal you're trying to control. Without giving too much away, in Fearsome Critters: Cake Wake you play members of a special division of animal control that deals with "unusual" fauna and a call from an abandoned snack cake factory leads the players into the very different pest than they bargained for. While reading this humorous adventure (no spoilers here) I realized that Cake Walk reminded me of West End Games' classic Ghostbusters RPG, a game I have many fond memories playing back in middle school when I was a budding gamer.

As an introductory adventure, it's a great way to acclimatize a group of new players to the Savage Worlds engine. It contains just about everything you'll need including five pre-generated PCs and a blank, campaign-specific record sheet for original PCs; a detailed map of the where the action takes place; player handouts; and since Savage Worlds is a miniature-centric game, full color figures including shipping containers and a pair of trucks. This scenario is designed to be a one-shot, just the thing for new players or a quick game to run either at a convention or as a delightful, palette-cleansing, diversion from the usual gaming routine. However, it also includes a few one-page adventure seeds for those who want to draw this out into a larger campaign.Those familiar with Fabled Environments line of gaming maps will recognize the hard work and quality the publisher put into this product.

Obviously, Cake Walk is meant to be a far-less serious adventure than what most gamers expect. In my experience, deliberately humorous games can be rather difficult to pull off well. It often takes a GM with no small amount of comedic skill themselves as well as the ability to think fast if PCs take the adventure outside the author's intended path.  Unless you're gifted at improv, it's very hard to deliver a good punchline when the audience is re-writing your material as you go. It's also works best when PCs also have a great sense of humor and are capable of playing for laughs. That makes GM's job is much easier. Of course, how much humor you choose to inject into Cake Walk is the GMs call.

Cake Walk also tries to get PCs to try to solve their problems with role-playing rather than resorting to gunplay and melee. Your character's most dangerous weapon is a can of pepper spray. How the situation turns out will depend greatly upon how well they can puzzle out the mystery of the Golden Creme Delights Factory and how they react to what they find within. For some, it can be quite refreshing from the usual hacking, slashing, and blasting that are used to resolve most RPG adventures.

Therefore, if you're looking for a light-hearted change of pace or want to give neophyte Savages something easy to play for their first few games, Cake Walk is an excellent and fun-filled choice.

Tuesday, December 9, 2014

Silent Legions Kickstarter In Its End Times...

While I usually try to keep ahead of such things, I confess that this one nearly slipped under my radar. I only fond out yesterday that Kevin Crawford over at Sine Nomine Publishing was working on Silent Legions, a modern day Lovecraftian horror game using familiar OSR mechanics. Their latest Kickstarter is fully funded in its final stretch. To quote the KS site:
Silent Legions is a modern-day Lovecraftian role-playing game, one built to support a sandbox style of gaming and the creation of your own diabolical Mythos. While compatible with the Stars Without Number game system and many other classic old-school games, Silent Legions is built to stand alone and provide you with everything you need to develop a grim world of unspeakable occult secrets and mad, sorcerous scheming. 
Silent Legions is 160+ pages of specially-designed material to help a game master create their own cosmic evils and mysterious alien powers. Rather than simply recycle the traditional Cthulhu Mythos baddies, Silent Legions gives you the tools and techniques to make your own, the better to shock and dismay your players with fresh horrors that haven't already been wrung dry by familiarity. The creatures and cults the game helps you build are also fully compatible with most classic OSR games, allowing you to export them to other settings or mix and match with material you've drawn in from your other games.
As a perk for donating, you get a peek at the playtest rules, and, as the blurb states, it's very similar and compatible to Sine Nomine's other OSR offerings like Stars Without Number and Spears At Dawn. Also, as stated, you won't find its bestiary stuffed full of familiar monstrosities like Mi-Go, Deep Ones, and Star-Spawn of Cthulhu. Instead, it allows you to create your own original degenerate-cult-worsphipped horrors to throw at your hapless investigators as they plunge into worlds of madness and elder chaos.

The campaign ends Thursday, December 18, at 6:42 pm CST. Donate today, before it is doomed forever!

Monday, December 1, 2014

2015: The Year Of Tekumel

Next year will mark the 40th anniversary of the publication of the late Professor M.A.R. Barker's Empire of the Petal Throne, which introduced us to his world of Tekumel. Veteran Tekumel-gamer Brett Slocum, suggests that we celebrate by declaring 2015 "The Year of Tekumel." I wholeheartedly agree. Which is why I'm going to dedicate a huge chunk of this upcoming year's blog activity to that effort.

Along with my usual fare, I'll be posting characters, magical items, creature conversions to Savage Worlds and 5th Ed, after action reports from any games I run or participate in, and any other Tekumel-related coolness I can devise. I also suggest that if you've got a gaming blog that you join in on the fun. The more the merrier.

I think we'll need a logo.

Thursday, November 20, 2014

It's time to clean up my act.

You may have noticed that I removed the adult content warning from this site. I also took down a previous post that featured a model in a state of undress. After careful consideration, I came to the conclusion that using such material was both unprofessional and not at all welcoming for female readers. It's one thing to have a liberated attitude about sex, it's quite another to be an ass about it.

To all those whom I offended, I am sorry.

Monday, November 17, 2014

(SW) First Nova Praxis PC: Janus


As the Kickstarter goodies for Nova Praxis: Savage Worlds Edition keep rolling in, I tried my hand at creating my first PC for this transhumanist sci-fi setting. It could be a very involved process depending on what sort of character you want to create, perhaps more so than creating a PC for Interface Zero 2.0. You get to create your PC au naturel then, depending on the character's "state" (i.e. Pure, Sleeved, or Sim) you then get to upgrade your body accordingly and there are a lot of great augmentations you can use to customize your PC's "sleeve." I decided to create a sleeved Coalition spy/assassin uploaded into a totally synthetic "cybersleeve." 

As usual, thanks go out to the folks behind HeroMachine 3.0 for helping me compensate for my lack of artistic talent.


Note: all stats in parenthesis are for the PC's sleeve.


"Janus:"
State: Sleeved
Rank: Novice
Bennies: 2

Attributes: Agility d8 (d8), Smarts: d6, Strength d6 (d6), Spirit: d6,Vigor: d6 (d6)

Charisma: -4; Cohesion: -3; Pace: 6; Parry: 5 (6); Toughness: 12 (6)

Skills: Athletics: d6, Fighting d6, Knowledge (Politics) d4 (d6), Knowledge (Security) d4 (d6), Investigation d8 (d10 with Agent Bonus), Notice d4+1, Persuasion d6, Shooting: d6, Streetwise d4, Stealth d8

Edges: AssassinScion of House Kimura

Hindrances: Habit, VR Pornography (Major), Malware Afflicted, Mean. 

Rep: 4, 1d4, Bump 6
Assets: 3, 1d4-1, Bump 4

Augmentations:
Sleeve: Alpha Cybersleeve Cost 5 (6 -1 for Scion of House Kimura Edge)
Customization: +1 Cost, Removed sleeve's Dubious Construction Hindrance
Hindrances Outsider

Apotheosis (Comes with Mindset, Mnemonic Core, Data Jack)
Agent (Beta) Grants Skill Increases in Knowledge (Politics) and Knowledge (Security)
Fully Synthetic: +1 Toughness, Ignore 1 Wound Penalty, Synthetic Biology, -1 Benny
Performance Enhanced (Agility)
Hidden Weapon System (Monoblade Dagger "Claws")

Gear: Beta Agent, Light Battle Armor, Light Coil PDW, Light Rail Pistol, Spider Gear Kit, Plasti-Rope Dispenser, ARID Tag

Whoever he or she was before hir Apotheosis, "Janus" is a mystery. This newly appeared contract killer prefers to keep their nearly all aspects of hir identity a secret. Janus prefers the anonymity of cybersleeves, even going so far as to adjust hir sleeve's vocoder to produce an entirely androgynous voice. Janus approaches hir profession with ruthless efficiency making hir not the most friendly of companions. To help compensate for the muted existence of life in a cybersleeve, Janus indulges in promiscuous virtual sex during hir downtime. Keeping to hir sexually ambiguous nature, Janus will often alter gender and and orientation; male or female, hetero or homosexual, it doesn't matter. Unfortunately, Janus menomic core has picked up a few annoying trojans and viruses during hir VR trysts, but, so far, nothing serious.

UPDATE: Realized I miscalculated on the skills and had to lose the Licensed edge to increase my Spirit, which meant I had to rethink my Gear and my sleeve's augments. Then I updated my picture.

Sunday, November 9, 2014

And we're back...

Sorry for long the unannounced silence folks, but I haven't been feeling very chatty or creative lately. The last few months have been draining: work pressures picked up,; I got slapped with another bout of depression; my mother lost her house, had to move to an senior apartment, AND had get her shoulder replaced; been trying (largely unsuccessfully) to restart my  local OSR group; and I was told by my doctor that if I didn't started losing some weight I would end up with Type II Diabetes and a liver that's turned into foie gras. So after several months of putting up with the drudge of a thankless job (more on that in a bit), hiking large heavy boxes of junk from place to place, sitting in a crowed game store full of 5e players trying to run B/X game that virtually no one pays attention to, and doing all this on half-rations while counting every single calorie that passes my lips, I 'm ready to start posting again.