Crypt Dwellers (i.e. Ghouls):
Hit Dice: 2
Armor Class: 7
Attacks: 2 Claws (1d4), 1 bite (1d4)
Saving Throw: 16
Special: Fear
Move: 9
Challenge Level/XP 3/60
These bestial, nocturnal. humanoids are
marked by their canine features, hoofed feet, and fore claws. As
carrion-eaters with a taste for putrescent human flesh, they haunt
burial grounds and live in subterranean crypts and tunnel systems
under major cities. They have no difficulty speaking Naacal and other
human languages and communicate with each other in their gibbering,
meeping tongue.
While they can be vicious opponents who
will occasionally attack humans, Crypt Dwellers are not necessary
inimical. Crypt Dwellers have been discovered in the service of
powerful sorcerers, and some have even been employed to guard the
tombs of powerful priests and nobles in exchange for being allowed to
feast upon the bones of lesser personages. They have even been known
to assist human adventurers with whom they find common cause. Human's
who are welcomed to live in their warrens have a tendency to slowly
mutate into Crypt Dwellers over time. However, for the most part,
they just wish to be left alone.
(Note: The Nacaal would not use the
word “Ghoul” since that name is derived from Arabic, a language
that will not be uttered for thousands of years to come. Terms like
“Crypt Dweller,” “Carrion Eaters,” “Grave Kin” and other
similar phrases are the most common names given these creatures.)