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Showing posts with label Tekumel. Show all posts
Showing posts with label Tekumel. Show all posts

Tuesday, April 18, 2017

Photos: "Legion of the Petal Throne" Game At Gary Con

I had intended to get this out a lot sooner, but Real Life™ and ADD keeps getting in the way. Last month at Gary Con, Victor Raymond refereed a game of "Legion of the Petal Throne" where a Tsolyáni army faced off against a Yán Kóryani force. As an extra-added treat, the game was played using some of Prof. M.A.R. Barker's miniatures. While I wasn't able to observe the whole game (Victor told me that was a victory for Yán Kór), I did manage to snap the following photos.

Two mighty armies marshal their forces.

The armies prepare for battle. 

Yán Kór is on the right, Tsolyánu is on the left.

Yán Kóryani slingers. (I think.)

Yán Kóryani Medium Infantry, with Crossbows behind them.

Contact!

Hláka mercenaries harass the Tsolyáni center.

Tuesday, January 13, 2015

The Year of Tekumel: Creating the Impenetrable Screen of Lore for Mastery of Games

The Year of Tekumel is upon us all! Otulengba! 

Recently, my coil-bound copy of Empire of the Petal Throne, which has seen me through many an adventure in the Jakallan underworld and on the Sabke Road, was getting pretty worn out. As I printed out a new copy, I figured that I should be environmentally conscious as possible and try to recycle as much as my old book as I could before consigning the rest to the paper shredder. Therefore, I decided to convert what I could into a much-needed GM screen!

Victor Raymond has used a similar method to create his own EPT GM screen using laminated pages of the tables found in the back of the book, However, since I already own a vinyl, three-panel, landscape screen for Savage Worlds, I decided to try to cut out and re-position these tables onto card stock so they could better fit my screen. I also added vital combat tables (e.g. To-Hit, Hit Dice, Damage, Morale, etc.) so I would no longer have to go flipping around the book to find them. So far, I'm pleased with the results:



No matter how much clever arranging I tried, I couldn't fit them all onto three panels. Fortunately, Hammerdog Games makes a four-panel landscape screen that I've been meaning to pick up the next time I make a POD order from DTRPG.  I also used some the artwork to create panels for the front of the screen. I made several for variety sake:



No the only thing that remains is to laminate the front of the panels (this keeps them from sticking to the clear vinyl of the screen pockets) and I'm ready to torment any new barbarian adventurers that wash up on the shores of Tsolyanu!

Monday, December 1, 2014

2015: The Year Of Tekumel

Next year will mark the 40th anniversary of the publication of the late Professor M.A.R. Barker's Empire of the Petal Throne, which introduced us to his world of Tekumel. Veteran Tekumel-gamer Brett Slocum, suggests that we celebrate by declaring 2015 "The Year of Tekumel." I wholeheartedly agree. Which is why I'm going to dedicate a huge chunk of this upcoming year's blog activity to that effort.

Along with my usual fare, I'll be posting characters, magical items, creature conversions to Savage Worlds and 5th Ed, after action reports from any games I run or participate in, and any other Tekumel-related coolness I can devise. I also suggest that if you've got a gaming blog that you join in on the fun. The more the merrier.

I think we'll need a logo.

Thursday, July 24, 2014

Gaming In The Latter Times.


Richard Hescox's awesome cover art from my
favorite Barker novel: Flamesong
Brett Slocum recently blogged about his intention of running a campaign set in "The Time of No Kings," the period of Tékumelyáni history between the fall of Éngsvan hla Gánga the rise of Tsolyánu and the other "Modern" empires that we all know and love. I also have an interest in exploring other eras of Professor Barker's universe. While I already have some experience role-playing in the Humanspace Era (sniff, sob... DRUNE! WHERE ARE YOU DRUNE!?!?), I'd like to try playing in the mysterous Latter Times, the barbaric, post-apocalyptic period just after Tékumel was thrust into the béthorm (i.e. pocket universe) that imprisons the planet and its peoples:
Small empires and city-states came and went, and over time the various sentient species began to isolate themselves into their own enclaves and in environments that suited them best. This period became known as the Latter Times. It was during this age that some unknown scholar discovered that the mind alone could be trained as a tool. On Tékumel, magic is the skilled use of extra-planar power and it is possible because of the peculiar characteristics of the pocket dimension. The walls between the planes are thin here and with the right talent that energy can be shaped by the power of a human will. It is during this period of declining technology and increasing magic that some of the most exotic artefacts on Tékumel were created. Tékumel’s more outlandish species (for example, Rényu and Voródla) were created during the Latter Times. 
-Tékumel: Empire Of The Petal Throne, pg 145
To start, I pulled out my copy of the late Guardians Of Order's Tékumel: Empire Of The Petal Throne which has a section on playing in earlier time periods. It says the following about gaming in the Latter Times:
A game set in this period will be radically different from a modern era Tékumel game; even the positions of the landmasses will be different. This is when the first powerful magicians appear as they begin to explore and exploit the new potential of other planar power to affect reality. This is combined with the survival of considerable technological understanding and significant stockpiles of Humanspace-era equipment. This is a Tékumel where the new upstart magicians successfully challenge the old technological order for the first time and weird combinations of magic and science become almost commonplace. 
-Tékumel: Empire Of The Petal Throne, pg 224
Reminds me of another infamous piece of Sword & Sorcery fiction:
Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars... 
-Robert E. Howard,
The Pheonix on the Sword

Or perhaps this:

(Can't you imagine the Adventures of Thún'dar and his companions: the sensual sorceress Arél and Uk-Lah the Shén? I can.)

Eitherway, the Latter Times sounds like a time of mighy-thewed, coppery-hued barbarians wielding Chlén-hide swords (or uncommon, but not yet rare, steel) wandering the wastes between tiny empires and city-states in search of adventure. Where hordes of Ssú and Hlüss have broken loose from their ancient prisons to raid and destroy the alien interlopers who took their planet many millenia before. Meanwhile, insane scholars, flanked by ornate Ru'un bodygurads and kept entertained by a harem of Yéleth concubines, craft the first Eyes, search for stashes of Humanspace techonolgies, experiment with newly discovered "magics," and make horrific pacts with the Pariah Gods and their inhuman servants.

Sounds exciting? It sure does, but what rules do you use?

Of course, there is always one of the many Tékumel-based RPGs that are still available (and soon to be joined by Jeff Dee's Béthrom, still in development). The GoO rules suggest keeping magical powers restricted to Universal spells and making tem more difficult to learn/cast, while "special items" (i.e. "technological") are more common. With some minor tweeking of the treasure charts and magician/priest skills table, you can do this quite easily.

There are other options of course. You can always start with your favorite verson of the original game or OSR engine (Swords & Wizardry, Labyrinth Lord, LotFP, etc) and borrow what you need from the original Empire of the Petal Throne. As what amounts to a "post-apocalyptic" game you could use Gamma World or Mutant Future, stripped of mutations and associated powers and replaced with Tékumelyáni aliens and monsters. The magic rules in Crypts & Things (aka Akrasia's Sword & Sorcery rules) might be a better fit for Tékumel's non-Vancian spellcasting. I've heard tell that there is this new "Sword & Planet" RPG that might be useful.

There is nothing wrong with a good rules mash-up so long as it works and everyone has fun!

As usual, discussion welcome below.

Sunday, March 16, 2014

Coming Soon: Béthorm Kickstarter

Some of Jeff's more recent Tékumel-related art.
As many of you know, I am a Tékumel fanatic who is hopelessly in love with everything involving the late Prof. M.A.R. Barker's exotic science fantasy universe. While the system that I usually use to role-play in that setting is the classic Empire of the Petal Throne, there are three other published RPGs set in that  While EPT certainly has its old school charm, it lacks the depth and setting development the the more recent games possess. However, I found those newer games (i.e. Swords & GloryGardasiyal: Adventures on Tékumel, and Tékumel: Empire of the Petal Throne) to either too crunchy or too incomplete for my tastes. That, and the fact that all games but EPT are difficult to get a hold of, makes roping new players 

Well, all that is about to change.

Classic RPG artist and game designer Jeff Dee is getting ready to launch a Kickstarter for Béthorm: the Plane of Tékumel, a new RPG using his Pocket Universe rules. (Long time Tékumel fans will get the inside joke.) I've had a copy of Pocket Universe in my collection for some time now, but it's one of those many systems I've never had a chance to actually play. However, it's a very worthy game system; solid enough to deal with games more complex than simple dungeon crawls, but simple enough to pick up quickly. Béthorm could end up being my go-to RPG for Tékumel gaming from now on.

For the last year, Jeff has been running successful Kickstarters to help fund the artwork for this game. I've contributed to these campaigns and received prints of the finished product in return and I can say that I'm very impressed by the quality of Jeff's work. Jeff has said that EPT was his very first RPG and his love and enthusiasm for that setting shows in that artwork. Since I have no doubt that the same level of dedication will go into the publication of Béthorm, I will proudly contribute what I can to this project as well.

The Kickstarter is slated to launch this Wednesday, Mach 19, at 8 am CST. Let' see what we can do to make this campaign a success!

Otulengba! 

Sunday, November 18, 2012

Revising Empire Of The Petal Throne?

Excuse me, Lady Yilrana?
How do you like your stake?
As many of you know, I am an unapologetic Tékumel fanatic. Out of all of the various games set in the late Prof. Barker's science fantasy universe, the most approachable is the first: Empire of the Petal Throne. (Although Jeff Dee's Bethórm project looks very promising.) A variant of OD&D, the game's mechanics would be very familiar to any Old School aficionado. All they would have to do is leave their traditional, Eurocentric notions of "fantasy" behind for the ride of a lifetime!

However, that's not to say the game is perfect. After nearly 40 years of gaming development and the lessons thereof, many of its mechanics could stand to use some revision. EPT was eventually replaced by the far crunchier Swords & Glory, but I would really have liked to seen the original rules continue to evolve. (Of course, I would have loved to see Tékumel still have a home at TSR, been integrated as an "official" D&D setting like Forgotten Realms or Greyhawk, and receive the publicity and notoriety it richly deserved. However...)

Anyway, if I had the time and talent to write a hypothetical Empire of the Petal Throne: Second Edition, here is what I would add or modify:
  • Percentile-based task system: Since EPT Attributes are based upon straight percentiles rather than OD&D's 3d6, it makes rolling for various feats of strength or intelligence far easier. With the addition of some difficulty modifiers, it can be used as a functional task system.
  • Revise The Skill System: While "skills" are considered an anathema in OSR gaming, it should be pointed out that EPT was the first game to introduce them. However, I never really thought that the randomized nature of acquiring a PCs initial and how they gained additional skills made a lot of sense.
  • Non-human player options: While the original rules allowed you to play Shén, Pé Chói, Ahoggyá, etc., the game focused on human PCs. Borrowing a page from AD&D, we could easily come up with various racial modifiers and ability to differentiate them from those pesky humans.
  • Re-aligning Alignment: A minor quibble, but as Prof. Barker's fleshed out the setting, alignment evolved away from the original game's "Good" and "Evil" and became "Stability" and "Change." The new rules should take that into account.
  • PC from the Five Empires and Beyond: The basic premise of EPT is that the PCs are "barbarians" from Tékumel's shadowy "Southern Continent" come to seek their fortunes in Tsolyánu. While there is techincally nothing preventing the GM or Character from creating a Tsolyáni, Livyáni, Nlüss, or other character, it's not considered the norm. It ought to be, though.
  • Multi-Classing: Want to play a Warrior Priest of Ksárul? How about a powerful sorcerer who can wield the ritual spells of the Priest class AND the psychic spells of the magic users class? Well, now you can!
  • Updated Magic System/Spells: EPT used the "Vancian" magic system from OD&D with the addition of a change for failure. Swords & Glory and later rules vastly expanded the spell corpus into "ritual" spells and "psychic" spells along with "Universal," "Generic" and "Temple" spells as well as changed the nature of Tékumeyáni magic to a "power points" (i.e. "Pedhétl") system. I would like to see a somewhat "softened" system suitable for OSR sensibilities used here.
  • New artwork: You can't sell a RPG these days without having pretty, pretty pictures. A new edition would have more images of the settings awesome monsters, it's grand and exotic cites, and naked priestesses of Ladies Avánthe and Dlamélish... Oh wait. Did I just say that? 
Beyond that I wouldn't change much more than that. Keep the rest of the game simple and I'll be happy.

My! How you've grown, Mighty Prince!
The best example of how I think a new EPT should look like was Guardian of Order's short-lived Tékumel: Empire of the Petal Throne. While I was not enamored with the rules, it was intelligently laid out and lavishly illustrated. While it did not cover all of the nuances of the setting--only Swords & Glory Vol. 1 has that honor--it was a excellent introduction to Tékumel and gave the players just enough to work with to make the game their own. 

Of course, this is all just speculation and suggestion, but who knows? Perhaps, someday! Perhaps, someday...

Sunday, February 12, 2012

Coming Soon: EPT Draft Rules!

Victor Raymond, pillar of the OSR community in my area, alumni of Prof. M.A.R. Barker's game table, and president of the Tékumel Foundation, reports that the original, pre-publication draft of Empire of the Petal Throne will soon be available on Drivethrurpg.com.

You darn kids with your "desktop publishing!"

Having played the published version before, I'm very curious to see just what the good Professor initially had in mind for his magnum opus. Once it comes out, I might have to write up a compare/contrast article.

Saturday, December 24, 2011

"Happy Chitlásha to all...!"



'Twas the Night before Chitlasha and all through the clan
Not a person was stirring, neither Pe Choi nor Man.
The slaves were all locked in their stables with care
For I didn't wish any more trouble down there.

The children were nestled all snug on their mats,
With nightmares of Ssuganar tormenting the brats.
And I hung the meshqu "Don't disturb, I relax",
While my wives settled down for a night on their backs.

When out in the courtyard there arose such a clatter
I sprang to my feet to see what was the matter.
Leaping over Third Wife, cross the room did I dash
Threw open the shutters and saw a great flash.

The moons on the breasts of the demon Quyo
Gave a red-and-green luster to her statue below,
When what to my wondering eyes should appear
But a shining blue oval that filled me with fear.

Then out leapt a creature with a nose glowing red
And I feared in a moment I soon would be dead.
More rapid than Hlaka these monsters they came
As one 'round the back called out their true names;

"Now DASHER! Now DANCER, now PRANCER and VIXEN!
On COMET! on CUPID! on, DONDER and BLITZEN!
To the top of the porch! to the top of the wall!
Now dash away! Dash away! Dash away all!"

As leaves which before a wild hurricane fly
When they meet with an obstacle mount to the sky
So up to the rooftop the first creature flew
With eight more behind it, and a palanquin too.

And then in a twinkling I heard on the roof
The prancing and pawing of each demon-hoof.
As I entered the room and was looking around
Down the chimney a humanoid came with a bound.

He was dressed all in fur from his head to his foot
And his clothes were all tarnished with ashes and soot;
From the brick fireplace that appeared at his back
He withdrew an enormous red tarpaulin sack

His eyes, how they twinkled! His dimples how merry!
His cheeks were like roses, his nose like a berry!
His droll little mouth was drawn up like a bow
And my wives and I feared there was nowhere to go.

The stump of a pipe he held tight in his teeth,
And the smoke seemed to come from burning a leaf.
He had a broad face and a little round belly,
Which shook when he laughed like a bowlful of jelly.

He was chubby and plump, like a demonic peasant,
And the smile I gave him was carefully pleasant.
But the wink of his eye and the twist of his head
Seemed like a spell-gesture, and filled me with dread.

He spoke not a word for the spell he would work
And had just turned around when he stopped with a jerk.
A finger was laid to one side of his nose
When he started to glow a bright shade of rose.

Third Wife's Ruby Eye also captured the sleigh
You can see them in Bey Su where they're on display.
A priest closed the nexus with a ritual spell
But I left the brick fireplace. Why not? It works well.

I rewarded Third Wife with thesun and gold
And named her First Wife though just sixteen years old.
Therefore she exclaimed during our evening rites
"HAPPY CHITLASHA TO ALL, AND TO ALL A GOOD NIGHT!"

Even Prince Dhich'uné is getting into the festive spirit!
[(C) 1995 Bob Alberti, Jr. with apologies to Clement Clarke Moore, M. A. R. Barker, Santa Claus, and most of Western Civilization.]

Wednesday, August 10, 2011

Nyára Vléshla

The all-powerful Victor Raymond is restarting his EPT Play-by-Post campaign on the ODD74 forums, and I'm resurrecting my Dlamélish-worshiping priestess from Tékumel's Southern Continent. Maybe's it's because I'm a sex-starved nerd, but I've got this "thing" for powerful females who worship hedonistic deities.

Nyára Vléshla
Age: 17
Sex: Female:
Sadly, HeroMachine 2.5 has Barbie-doll notions of human anatomy
Race: Human
Deity: Dlamélish
Profession: Priestess Level: 1
Expeience Points: 0
Hit Points: 4

Strength: 41 (Average)
Intelligence: 97 (Genius)
Constitution: 46 (Average)
Psychic Ability: 87 (Quite Psychic)
Dexterity: 45 (Average)
Comeliness: 84 (Beautiful)
Open Doors 60% Detect Traps 40% Spells: 50%

Saving Throws:
Poison: 13
Spells: 15
Paralysis/Hypnosis: 14
Eyes: 14

Original Skills (93):
Group 1:
Group 2: Swimmer-Diver
Group 3: Courtesan, Musician, Scholar (History)

Professional Skills (80):
Know Two Modern Languages (Tsolyáni, Livyáni)
Know Two Ancient Languages (Engsvanyáli, Bednálljan)
Can Produce Light
Cure Light Wounds

Gear (Starting Kaitars: 229K):
Mace 7K
Leather Armor 30K
Waterskin 1K
Backpack 5K
Charting Paper, Pens, Ink 3 K
Rations for Underworld 10K
Flint, steel, and tinder 1K
Lisútl root (of course she has some)

Current Kaitars: 162K

Once a pampered, noble-born priestess, Nyára was forced to escape to Tsolyánu after her Sourthern Continent homeland was sacked by the Hlüss. She hopes to rebuild her fortunes in Jákalla anyway she can.

Thursday, July 28, 2011

Lord Thúmis shines his beneficent light of wisdom upon us.

The following decree was sent to the capitals of each of the Five Empires as well as the College at the End of Time!

Sigh... OK, Victor Raymond e-mailed this press release this morning:

FOR IMMEDIATE RELEASE
July 27, 2011
Minneapolis, MN 
THE WORLD OF TÉKUMEL AND OTHER MATERIALS SECURED  
The Tékumel Foundation is proud to announce that on Saturday, June 11th, 2011 Professor Barker's Tékumel materials and wargaming supplies were moved from his home to secure, climate-controlled storage. This project was long and carefully planned and carried out with the blessing and encouragement of Professor Barker and his wife Ambereen and the assistance of dedicated volunteers, some of whom flew in from out of state. 
Professor Barker's globe of Tékumel. Look at all that unexplored real estate!
The Tékumel Foundation is dedicated to preserving the legacy of Professor M.A.R. Barker and building an archive of Tékumel memorabilia and documents. Foundation members assisted by Lady Anka‚a and various Tékumel fans catalogued, photographed, carefully boxed and transported these materials to a secure climate-controlled storage area in less than 10 hours. Items secured include Professor Barker‚s globe of Tékumel, the scale model Temple of Vimúhla first displayed at GenCon IX in 1976, private maps, papers and other interesting and diverse items including unpublished material ˆ exactly how much or what is still to be determined. 
A portion of Barker's model of the Temple of Vimúhla. 
There is still much work to be done. Paper items need to be digitally scanned to secure storage; items may need to be repaired and/or restored. Items not directly connected to Tékumel must be organized, including wargaming materials, fanzines of the 1950‚s, and games that at various times had been sent to Professor Barker for review. Fortunately, the Tékumel Foundation has people with the necessary skills to assist with this enormous project. It is hoped Professor Barker‚s papers will yield new material for Tékumel, and we are optimistic that there is „good new stuff to be published.
A map of Tékumel's fabled southern continent. 
For more information, please contact the Tékumel Foundation
www.tekumelfoundation.org.
The only comment from the Temple of Lord Ksárul comes from a yet unnamed ritual priest who was heard to stutter in righteous fury "Curse those... Ssú-sucking... clanless... GRAY ROBES!!!" 

Monday, April 18, 2011

Another New Tékumel Blog

Picture by Katherine Grantham
In other related news, another Tékumel gaming blog blooms! From the creators of The Tékumel Project, I introduce: Heroes of the Age!

Friday, April 15, 2011

New Tékumel Blog

Picture by Katherine Grantham
Tékumel veteran Brett Slocum has started The Eye of Joyful Sitting Amongst Friends, a blog dedicated to M.A.R. Barker's science fantasy setting:

In this blog, I want to discuss the current state of Tekumel, what products are available, what products have come before, and other musings on the topic of this great fantasy universe.
I recommend you stop by and follow it... or you'll end up on Lord Vimúhla 's altar.

Friday, April 8, 2011

Transmitting LIVE from GaryCon… OK, not really.


I'm posting this a lot later than I wanted to, but I do have real life concerns (e.g. school, internship, back shaving) to deal with. So here it is: my recollections of GaryCon III!

Friday:

The trip was long, tiring, and arduous. I lost an ox while fording the Missouri River. I had to shoot a buffalo but could only take 100 lbs of meat back to the wagon. Mary Jane and Cornelius died of typhoid fever and I buried them somewhere in Utah Territory…

OK, OK, Lake Geneva was only 35 minutes away from my home in Muskego. I probably drive further to go to school each week. Still, I couldn't pass up the chance to make an Oregon Trail reference.

I arrived at the Ledge at Grand Geneva Resort early Friday morning and checked into a rather comfy looking room. Like the previous year, the main part of this mini-convention was held at the lower level of the resort's main building. I got my badge, my event's guide, and a swag bag full of back issues of Knights of the Dinner Table. Since this the first time I had come for the full weekend, I didn't know that you had to pre-register for any of my event. Therefore, if I wanted to play in any games, I was going to have to hope they had openings.

It was rather quiet this time of day with only a few games being run. I spotted Jeff Dee at a table playing Villains & Vigilantes. Since I was on his Facebook friends list and admired his Tékumel-related artwork as well as his work with the Atheist Community of Austin, I decided to briefly say "hi" and introduce myself. Besides V&V, I spotted a few D&D/AD&D games, a 1st Edition Gamma World game, Kenzer & Co. was there running Hackmaster Basic games, and one rather enthuastic fellow was running a Star Wars D20 game while wearing an Imperial officer's uniform. (This GM ran two other games during the con, each time dressing in a theme appropriate costume: Saturday, he ran the classic TSR Marvel Superheroes game dressed up as Bronze Age Tony Stark complete with dyed hair, fake moustache, 1970's-era tux open at the chest to reveal a plastic Iron Man chest plate, and a glass decanter of "whiskey." Sunday, he ran a D20 Call of Cthulhu game where he wore late 19th/early 20th Century attire. Now THAT'S dedication.)

Later that morning, I was able to get in on a game of  Mutant Future titled "Bring Me The Head Of Frank Sinatra." I played a mutated Badger with the ability to mentally project ice rays at its target. After being charged by a New Jersey warlord to bring back the head of the famed Rat Pack leader, our party quested to legendary Las Vegas fighting plant men, robot cops, and Elvis impersonators along the way.

After that, I did a little more work on my Humanspace Empires playtest game. I worked until evening when I decided to get involved a Hackmaster Basic demo. I had played the "original" AD&D-parody version, and I was curious on how this version differed from the first. With some help from the GM, I created a Dwarf Fighter and we had a brief combat session featuring a pack of kobolds. I found the game a little clunkier than what I'd expect from an "old-school" style game, but it was fun. Best of all, the GM gave out free copies of the game! Bonus!

About that time I was after 11 pm and I was feeling really tired. I went up to the hotel bar for a rum and Coke nightcap and slumped off to my room to sleep. The only thing that would made my day perfect was to find the gamer-girl of my dreams to share my bed with me.

Yeah, as if that was EVER going to happen.

Saturday:

When I woke up the next day, I noticed that a 1/4 inch of snow had been dumped on the area overnight. Ah! "Springtime" in Wisconsin!

Never mind that! Today was the big day: the Humanspace Empires Playtest! I got up, showered, checked out of my room ($100 a night!? Yeah, some "special convention room rate" you've got there. Next year, I'll just burn the gas and sleep at home!), drove into town for breakfast, drove back to hotel and found a nice quiet corner to sit down to put the finishing touches on my scenario. Somewhere along the way I ran into Victor Raymond, who was playing in a Moldvay game, while I was taking a break to stretch my legs. I told him about the game and, as president of the Tékumel Foundation, he was very interested in the project. We talked EPT for a while, and then I went back to work.

As is the case of most weekend events, there were far more people attending the con that day than there had been the day before. However, as the start time for my game drew nigh, I was worried that I wouldn't have enough players to be run a decent game. Well, Victor was good enough to send some players my way. With five eager gamers, most of who had never heard of Empire of the Petal Throne, we delved into the mystery and weirdness of the far future.

I posted a full report of my game here at the Ix blog.

Sunday:

I didn't intend to come back for Sunday. There wasn't anything on the events schedule that really interested me, so I thought I'd spend the last day of the convention at home. However, just before I left Saturday night, I ran into Victor Raymond again while he was playing one of Jim Ward's Metamorphosis Alpha games and had one last to tell me: "EPT, Sunday. Noon."

Of course, I had to come back. I NEVER pass up a chance to game in Tékumel, especially with Victor behind the screen.

I arrived just before Noon and found Victor chatting with Jeff Dee about things Tékumelyani. After they finished we set up in an adjoining room where myself and a few other EPT fans rolled up some high-level characters for a trip through the Jakállan underworld.

I created an Avánthe-worshipping human Aridáni fighter with a sea-faring background from the Ilse of Ganga who had in her procession a sentient magic sword. Our party included another fighter (actually he started as an NPC guard but was picked up by a new player who joined later in the game), a magic-user who worshipped Lord Belkhánu, and a priest of Thúmis (I think) who just so happened to be a Mihálli. We were charged by Prince Rereshqála to find the Garden of Weeping Snows and deliver a query to the undying wizard Nyélmu regarding the mysterious, magic-dampening Black Stones the Mu'ugalavyáni used in their conquest of Livyánu.

We wandered about the dark catacomps of the deep, deep underworld working off only the vaguest of directions. Due to some fortunate (or unfortunate, depending on how you look at it) random encounter roles, we only ran into a single underworld monster, a dread Nshé. We soon discovered Nyelmu's strange abode and was given an audience with the esteemed wizard. After enduring his condescending insults and thinly veiled threats to make us part of his "collection" (i.e. tortured beings, frozen in time at the height of their torment vis-à-vis Nylelmu's Excellent Ruby Eye) he opened a nexus point and told us that the answer to Prince's query lay within. Our party gathered it's equipment and nobly marched into the point to…

At that point, Raymond closed the game on a cliffhanger, promising to pick it up again next year.

That's a game I dare not miss.

Thursday, March 17, 2011

Humanspace Empires Playtest PC: Chwé Ek Kt’tet


I'll be taking part in ckutalik's Humanspace Empires Skype playtest game March 18. I've decided to try something a little different and created Chwé Ek Kt'tet, a female Pé Chói scientist. Here's a look:


Image by Talzhemir
Chwé Ek Kt'tet
Race: Pé Chói
Level/Class: Level 2 Scientist
Gender: Female
Homeworld: Procyon 3

Strength: 10
Dexterity: 12
Constitution: 9
Intelligence: 15 (+1 Additional Language, +1 Skill/Power Selection)
Psychic Ability: 16 ( +2 PSY Saving Throw, +1 PSY power success rolls)
Charisma: 14 (-1 Reaction Adjustment, 5 Retainers, Morale 8)

AC: 6 (Skin Suit)
HP: 15
Languages: Pé Chói, Sunúz

Background Skills: Agriculturalist, Cook, Hunter, Alien Contact, Comms Tech, Lab Tech, Medic, Entertainer (Dancer), Musician.

Scientist Skills: Biologist-Botanist, Physician, Energy Pistol, Chemist, Astrophysicist, Inter-Planer Physicist.

Scientist Powers: Holographic Scanner, Attractor Field, Y-Ray I, Hea t Ray.

Gear: Lens, Laser pistol. Skin Suit, Air Tablets, Utility Belt. 2 Doses of Flask.
CR: 95

Thursday, March 10, 2011

The Hot Elf Chick and the Hot Priestess of Dlamélish

Since I've always been a follower rather than a leader...

Picture by Mark Allen @ http://marjasall.blogspot.com


The demon that tumbled out of the conjured nexus point was unlike anything that Nyára hiArusá of the Jade Diadem Clan, priestess of the 8th circle of the Temple of Lady Dlamélish, had even seen. It appeared to be human in shape, and a female shape at that, but it was as lithe as a young clan maiden and stood nearly two hand spans taller than Nyára! "She" was clad head-to-foot in uncomfortable (and prudish) looking leather armor. The demon had a long bow slung across her shoulder and she was brandishing a rather plain-looking short sword that glinted in the torch light. Steel! Whatever plane this being came from must be a rich one indeed!

What Nyára thought striking was this demon's skin: she was a nearly as pale as the snows upon Thénu Thendráya Peak rather than the coppery skin tones of Tékumelyani humans and her long hair was the color of gold. Even more striking where her ears; long and pointed like dagger blades. Any other human from the Five Empires would have probably found this demon utterly repulsive from description alone, but for some strange reason, Nyára found her stunningly beautiful. The priestess's womanhood began to throb at the thought of the pleasures she could have with this lovely demon.


Patience. One thing at a time Nyára, she told herself. First, let us dispel our guest's fears. Then...

The demon looked about Nyára’s private chapel to the Emerald Lady like a caged Zrné beast. At first the creature shouted at Nyára in its own musical language as she pointed her sword at Nyára warningly. Even tinged with fear and anger, the demon's voice was enthralling. She then started to chant made odd gestures with her free hand. A spell, no doubt, but Nyára had been cautious to create the proper wards to shield her from such attacks. However, the priestess did not sense the familiar release of Pedhétl that accompanies a successful casting. If this demon had magical ability on her own plane, they were of no use to her on Tékumel.

Nyára slowly raised the Eye of Incomparable Understanding and pressed the stud. "Please, calm down," she purred reassuringly. "I mean you no harm." 



The demon dropped her defensive posture slightly and starred at Nyára for a second then spoke. The words Nyára heard where in fluent Tsolyáni. "You do speak my language! Or is this some manner of spell? Who are you? Where am I? What is this place? Where are my companions...?" The demon paused again as her gray, almond-shaped eyes looked up and down the human's body. "And... errrr... why are you naked?"

Nyára smiled...


Welcome to the OSR!


Wednesday, January 19, 2011

Humanspace Fiction

The Drune over at Ix has graciously allowed me to post some Humanspace Empires-inspired fiction on his blog. My first submission can be found here.