Thursday, December 16, 2010
Wednesday, November 10, 2010
I'm posting to let you guys know about Gun metal games' next setting for savage Worlds; Totems of the Dead!
Totems of the Dead is a fantasy sword & sorcery setting inspired by Native American stories and mythologies combined with the Vinland Saga.
Come explore the cliff-side ruins of the ancient Stone Shapers and seek treasure in the abandoned monuments of the Mound Raisers. Face off against the sasquatch, wendigo and Uktena serpent, or beat back nameless horrors that have awoken from a forgotten age. Rediscover the totems of ancient pre-human cultures. Stoke the fires of bravery in your own heart by singing your death song, and above all, struggle to survive in this savage world!
David also posted a sketch of the proposed cover art (see above) last night and another tantalizing tidbit this morning:
Yeah It's gonna be tons of fun.
In addition to Nordic-inspired Skadians and native american-inspired cultures, we have Atlantean slavers and free-roaming barbarians, aztec-inspired cultures, ritual sorcerers, feral shamans... just a bunch of cool stuff.
Tuesday, October 26, 2010
While there are a few fan created John Carter of Mars conversions for OD&D on the net, I was considering trying my own had at coming up with a generic sword and planet supplement for either Labyrinth Lord or Swords & Wizardry. I intended it to be set in the far, far, future in the Jovian system on the” terraformed the Galilean where a once ultra-high tech civilization has been thrown into barbarism complete with swords, psychic powers, and half-forgotten technology… oh, and nublie, skyclad Jovian women.
However, it seems I may have to put that idea on hold, because Al over at the Beyond the Black Gate blog may have down all my work for me. He has been working on his sword and planet old-school game, Warriors of the Red Planet. By the look of the spectacular artwork by one Thomas Denmark, Al seems to be heavily influenced by Burroughs’ work complete with aerial battleships and mutli-armed alien brutes. Besides the artwork, Al’s new blog for his upcoming game gives a sneak peak on how PCs will look in WotRP.
As of this time we have no release date just yet, but WotRP has moved up into the top five of my “IT MUST BE MINE” list of future gaming purchases.
“As long as In know how to love I know I’ll be alive!”
Sorry for the absence of posts since the blog’s inception. I’ve had to contend with:
- A nasty cold that is still lingering after two months.
- A brief seasonal job that will be coming to an end next week.
- The usual real-life ups and downs of a manic-depressive loner.
- Insane family members.
- Bills, bills, bills….
However, things are beginning to look up and I should be able to focus on this blog now. Oh, did I mention that school was getting in the way?
Sunday, August 22, 2010
Thank science for the iPhone! I took this picture at yesterday's Madison Traditonal Gaming Meetup group at the Hawethorne Branch Library in beautiful Madison, WI. About 16 people showed up to play Labyrinth Lord and other RPGs. Kudos to Victor Raymond, Tekumel afficinado and pillar of the old school community, for running another great meeting!
Greeting, salutations, and huzzah, role-players! Welcome No School Like The Old School (or, if you are one of those who insist on catchy acronyms, NSLTOS). Here we talk about classic role-playing games, retro-clone games, and the people who play them.
With all the new RPGs on the market with their varied rules, numerous supplements, and high production values, what would possess us to play older, out-of-print games, along with games designed to emulate them? For some of us, it's nostalgia for the glory days of gaming before MMORPGs ruled the gaming scene and the desire to preserve and expand on previous editions. For other's it's a rebellion against the "corporatized" nature of the gaming industry where unsympathetic MBA's who have never picked up a d20 get to write and market the games. (Yes! I'm looking at you Wizards of the Coast/Hasbro and the abomination that is 4th Edition and the pulling of purchased .PDF versions of your older games!) Then there are those of us who like the simplicity of older games, especially in this day and age of rule books that are larger than New York city phone books.
Speaking for myself, my own odyssey into role-playing began when I was 12-years-old in December of 1986 when I got a $25 Toys R' Us gift certificate from an uncle for Christmas. After my father turned me loose at the Brookfield, Wisconsin store I prowled the aisles looking for something to spend my store credit on. After picking up a gyroscope and a box of pre-made microscope slides, I was passing by the bargain bin when I saw it: a copy of TSR's Star Frontiers science fiction RPG. Hypnotized by Larry Elmore's cover art, and having just enough left, I snatched it up in an instant! Thus, much to my parents chagrin, did I start down the dark path of gaming and, yes, it did forever dominate my destiny.
My parents, who bought into my fundamentalist Christian relatives' hysteria about fantasy RPGs, forbade me from playing D&D. However, there were plenty of science fiction games to enjoy. Each year I would wait for TSR's Mail Order Hobby Shop catalog and plot out what games I would get next with birthday and holiday cash. My folks were too right-wing to give me something as "socialist" as an allowance, so by the time I started earning my own money many of the classic games that I wanted to get and play were sadly out of print.
EBay helped me to fill in the gaps, but the advent of snipers who'd snatch victory from my grasp 10 seconds before an auction ended soured me to that service. Some of the legitimate .PDF vendors were helpful, but their catalogs where far from complete and fickle. (Again, damn you WotC/Hasbro!) I soon discovered the phenomenon of "retro-clone" games where, using the OGL and the fact that while you can copyright specific works you can't do the same for mechanical or mathematical concepts, out-of-print games are resurrected and even improved upon. It was at the time I found out about Gobllinoid Games' Labyrinth Lord and Mutant Future, that I discovered a whole community of "old school" gamers who were keeping the Golden Age of Gaming alive and well. This blog is dedicated to them and their efforts.
So pop open a can of Mountain Dew, throw a couple of pizzas into the oven, crank up the Rush, and grab your dice, adventurers! This is going to be one hell of a crawl!
Wednesday, August 11, 2010
Much to my stuck-up parents and fundamentalist Christian relative's dismay, Star Frontiers had started me down the dark path of role-playing and forever it dominated my destiny. While I have since played dozens of systems, Star Frontiers will forever have a special place in my heart.
You can find several Star Frontiers/Savage Worlds conversion available online, including:
- Greg Bruni's Star Frontiers/Savage Worlds Conversion: A very well laid-out conversion reminiscent of the original rule books.
- CmdrCrody_2000's Savage Worlds RPG Page: Featuring several files of for SF/SW conversion.
- Shark Nibbles #2: Containing Bill Littlefield's SF/SW conversion, archived at the Savagepedia Wiki.
Thanks to Richard McLean for tracking down the Shark Nibbles' article for me.
Friday, August 6, 2010
Thursday, July 1, 2010
Wednesday, May 19, 2010
Next to Tékumel, Ken Hite's The Day After Ragnarok has become one of my all-time favorite RPG settings of all time and it just gets better and better with each new release.
Among them, Serpent Scales: Fragments From The Wold After The Serpentfall, is a series of regularly-released PDFs that will focus in on a particular aspect of the DAR setting. In Issue #1, Ken Hite introduces us to "The New Konfederacy," the resurgence of everyone's 'favorite' militant, racist, redneck scum: The Ku Klux Klan! From their home base, The Grand Kounty (sic) of Birmingham in what used to be Alabama, these so-called "Night Riders" roam the Poisoned Lands spreading terror and chaos against those who don't fit their deranged notions of "purity." Their ultimate goal: the domination of Mayoralities and creation of a white supremacist empire!
This spunky little 16 page document gives an brief overview of the Klan's 20th century along with their organization and goals for the world of Ragnarok. The Grand Kounty is detailed in all of it's segregated, slave-trading, evil along with a run down of the despicable historical personages (Old Bull Conner is among them) that run it. A complete bestiary of Klan thugs including the terrifying Hell-Haints. Also included is a scenario generator that allows GMs to add the Klan to their campaigns.
The next issue is a little shorter. "[Happiness Is A] Sten Gun" is a 6 page brief on of the clunkiest, ugliest, and ubiquitous firearms to come out of World War II. It gives a history of the Sten gun along with its various models and rules on how to incorporate them into your DAR world. While not as in-depth as Issue #1, it does have one of the funniest headers I've ever seen on page 6.
Those who are familiar with Ken's Suppressed Transmissions articles from Pyramid know how he can weave myth and fact into fantastic seeds for RPG adventure. That's how DAR got started in the first place, and you can see it shine in Serpent Scales. Already two new issues are being planned; one will take place on legendary monster island ("Ahhhh! Godzilla!"), and other take us to Mexico where you'll find fascists, Aztec-themed serpent cultists and the luchadores who fight them for honor and justice!
Thursday, April 22, 2010
Thursday, April 8, 2010
Michael Wolf has posted an in-depth preview of highly anticipated Space 1889: Red Sands campaign slated for GenCon 2010 release. While I'm really looking forward to getting this one, I'm disappointed that they choose to release this one at the one convention I can't go to this year. I don't suppose someone would be kind enough to pick one up at GenCon for me?
Friday, February 26, 2010
"Cheyenne Wright...is about to be let out of the hospital! Lucky Cheyenne; it appears that what he has is some weird virus that only imitates the symptoms of congestive heart failure. Gah!""Gah" indeed!
Again, Cheyenne, being a freelance artist, has no health insurance (thanks Republicans!) and is going to need help taking care of his bills from his incident. The Folgio's are now planning an online eBay auction along with their Wallpaper's proposal to help raise proceeds, and donations are still being accepted at Cheyenne's PayPal address: email@example.com.
I implore anyone who can give, please do so.
Wednesday, February 24, 2010
As I do every Monday , Wednesday, and Friday, I stopped by Girl Genius this morning to see what Agatha Heterodyne is up to when I saw the following from Kaja Foglio:
"Cheyenne Wright, our highly esteemed friend and colorist, is currently under observation in the hospital. The doctors are not yet sure what's wrong, but it's actually sounding fairly alarming. We're quite worried."
Pinnacle fans, of course, will know Cheyenne's artwork from numerous Deadlands and Savage Worlds products. I've met Cheyenne at GenCon and Origins and he's a friendly, fascinating, and talented individual. The Foglios are putting together a fund-rasiers and in the meantime suggest that any who'd like to help out with Cheyenne's medical bills can make direct contributions to his PayPal address: firstname.lastname@example.org
Good luck Cheyenne!