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Showing posts with label John Carter. Show all posts
Showing posts with label John Carter. Show all posts

Tuesday, July 1, 2014

Warriors of the Red Planet: It's HERE! It's HERE! (at least the beta)

Yesterday, I was so busy spending the day red-faced, screaming, and pounding any available table over the Supreme Court's moronic Hobby Lobby decision, I failed to notice Thomas Denmark's announcement that after years of waiting...


WARRIORS OF THE RED PLANET IS AVAILABLE!!!

Right now the document is a perfect-bound paperback print "Beta" edition available at Lulu.com. The doucment reportedly needs still needs a little and polish but, it should be quite playable. While I while certainly be picking up the print edition, I did wish they had a .PDF we could download right away. I suppose Thomas and Al want to keep control of the document for the time being rather than seeing it plastered on every RPG website.

Sunday, June 1, 2014

Green Martians for OSR

Art by the incomparable Michael Whelan 
Since the Sword & Planet genre is near and dear to my muscular circulatory fluid pump, I've decided to try my hand at adapting the denizens of Barsoom to Basic D&D and related retro-clones. As always, scathing criticism of my hair-brained ideas is always welcome.

Let's start with the fearsome Green Martians:

Requirements: CON 9
Prime Requisite: STR and CON
Hit Dice: 1d6
Maximum Level: 12
Five or six had already hatched and the grotesque caricatures which sat blinking in the sunlight were enough to cause me to doubt my sanity. They seemed mostly head, with little scrawny bodies, long necks and six legs, or, as I afterward learned, two legs and two arms, with an intermediary pair of limbs which could be used at will either as arms or legs. Their eyes were set at the extreme sides of their heads a trifle above the center and protruded in such a manner that they could be directed either forward or back and also independently of each other, thus permitting this queer animal to look in any direction, or in two directions at once, without the necessity of turning the head
The ears, which were slightly above the eyes and closer together, were small, cup-shaped antennae, protruding not more than an inch on these young specimens. Their noses were but longitudinal slits in the center of their faces, midway between their mouths and ears. 
There was no hair on their bodies, which were of a very light yellowish-green color. In the adults, as I was to learn quite soon, this color deepens to an olive green and is darker in the male than in the female. Further, the heads of the adults are not so out of proportion to their bodies as in the case of the young. 
The iris of the eyes is blood red, as in Albinos, while the pupil is dark. The eyeball itself is very white, as are the teeth. These latter add a most ferocious appearance to an otherwise fearsome and terrible countenance, as the lower tusks curve upward to sharp points which end about where the eyes of earthly human beings are located. The whiteness of the teeth is not that of ivory, but of the snowiest and most gleaming of china. Against the dark background of their olive skins their tusks stand out in a most striking manner, making these weapons present a singularly formidable appearance. ... 
But how puny and harmless they now looked beside this huge and terrific incarnation of hate, of vengeance and of death. The man himself, for such I may call him, was fully fifteen feet in height and, on Earth, would have weighed some four hundred pounds. 
--Edgar Rice Borroughs
A Princess Of Mars 
Barbaric even by Barsoom's brutal standards, the Green Martian hordes are feared by the all the civilized peoples of Mars. With few exceptions, Green Martians revel in violence and cruelty, killing to advance their status in their horde, or just for the pleasure of seeing their victim suffer.Like most lifeforms on water-starved Barsoon, Green Martians hatch from eggs and are raised collectively by the females on a horde. Love and familial bonds are not a factor in the vast majority of Green Martian lives (although there are few exceptions); however, the few exceptions to the rule can be intensely loyal to those who can prove their strength and cunning.

Green Martians can use all four of their limbs in combat, bearing any combination of 1-or-2-handed weapons as they have hands available. (e.g. 4 one -handed weapons, 2 two-handed weapons, 2 one handed weapons and 1 two-handed weapon, etc.) They can spread these attacks between 1 and 4 eligible opponents.

Because of their great height, Green Martians have difficulty moving in confined spaces. Unless they are in an area with at least a 15' ceiling, their movement is reduced by half and they suffer a -2 penalty to their attacks and +2 penalty to their AC (or -2 defense penalty if using Ascending AC). They also suffer a -2 penalty to all dexterity or movement-based saving throws.

Upon Reaching 9th Level: When a Green Martian reaches level 9, it has the option of becoming a Jeddak of a horde of its own. A Green Martian Jeddak will attract Green Warriors who roam the dead sea bottoms from ruined city to ruined city. They have no use for retainers or specialists.

Green Martian Level Progression
Experience
 Level
Hit Dice (1d6)
0
1
1
3000
2
2
6000
3
3
12,000
4
4
24,000
5
5
48,000
6
6
96,000
7
7
150,000
8
8
200,000
9
9
350,000
10
+3 hp only*
430,000
11
+6 hp only*
550,000
12
+9 hp only*
*Hit point modifiers from constitution are ignored.

Saving Throws: As Dwarf/Halfling

Swords & Wizardry: Green Martians can only be Fighters.

Tuesday, January 24, 2012

Warriors of the Red Planet Update

Art by Frank Frazetta... as if you didn't know.
It had been a while since we last heard from Al and Thomas Denmark about their Baroomian Swords & Wizardry supplement Warriors of the Red Planet. In our last installment back in September, the game had gone into layout. Then, after many long months of silence, Thomas posts a sample of how the final book might look.

I'll give you a moment to look it over.

Wow! Full color and professional layout! If this looks anything like the final product then Warriors looks even better than I ever expected! I would have been satisfied with a black and white .PDF composed on MS Word or Pages, but Thomas springs this serious professional shit on us. Work of this calibre cries out for a hardcover!

Thomas says that he is trying to get this finished by the time the House of Mouse releases "John Carter" to theaters in early March. Personally, While I'd just be happy if he get's this released by GaryCon where I can run some pick-up games, it's a excellent date to shoot for. In my college Mass Communications courses, they taught us the concept of "synergy:" using multiple forms of products or media to promote another.  Even if the movie flops horribly, it will get gamers excited about Barsoom in particular and the Swords and Planet genre in general. The best thing is that despite the entertainment industry's sway over copyright and IP law, most of Burroughs' work from this era (including the early John Carter tales) are in the public domain, you won't have to fork over huge licensing fees to Robert Iger to get in on the fun.

Along with Warriors, I'm hoping to see other game companies ride the "John Carter" bandwagon and follow suit and produce a whole bunch of Barsoomian-style products. Paizo is going to release their Distant Worlds campaign setting book for Pathfinder late next month. I was expecting Adamant Entertainment to come out with some more material for their Mars campaign setting for Savage Worlds and d20, but they seem more preoccupied with other projects (apparently they seem more pre-occupied with a RPG based on a pulp movie from the 80s than cashing in on an upcoming media event). However, more is needed. We need scenarios. We need airship deck plans to play out epic boarding actions taking place high above the Martian deserts and  paper miniatures for those who can't paint. Speaking of which, there are plenty of excellent "NOT Barsoom" figures available on the market which I will be reviewing in very near future, but perhaps will shall see more and more come out as the months go by. (Hey! Reaper! Are you guys listening?)

While we are waiting, I'll be here, plotting and planning my own adventures on the Red Planet (and possibly beyond). Of course, being a Burroughs purist and not a Disney-fied Family Values Fascist, my Martians will be appropriately attired...

Art by Chad Spliker