Wednesday, May 6, 2015
White Star Character: Kay'Lanna Dreen, Knight of the Rising Star
Monday, November 17, 2014
(SW) First Nova Praxis PC: Janus
As usual, thanks go out to the folks behind HeroMachine 3.0 for helping me compensate for my lack of artistic talent.
Note: all stats in parenthesis are for the PC's sleeve.
Rank: Novice
Assets: 3, 1d4-1, Bump 4
Customization: +1 Cost, Removed sleeve's Dubious Construction Hindrance
Apotheosis (Comes with Mindset, Mnemonic Core, Data Jack)
Performance Enhanced (Agility)
UPDATE: Realized I miscalculated on the skills and had to lose the Licensed edge to increase my Spirit, which meant I had to rethink my Gear and my sleeve's augments. Then I updated my picture.
Friday, June 13, 2014
(Savage Worlds) My First Interface Zero 2.0 Character: Marcus "Fenris" Slade
Marcus "Fenris" Slade:''
Rank: Novice
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Streetwise d6, Throwing d4, Tracking d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 8 (2); Firewall: 4; Strain: 3; Street Cred: 2
Hindrances: Code of Honor, Loyal, Vengeful (Minor)
Edges: Chromed, Counterattack, Ex-Soldier
Gear: AGA Thunderbolt (Range 12/24/48, 2d8+1, Shots 11, AP 4, Semi-auto), AS Foley Arms TAW 2022 (Range 25/50/100, 2d8+1, RoF 3, Shots 45, AP 3, 3RB, Auto, see notes), ED Combat Vest (+2, Covers torso), Emergency Support Patch x5, WT Lacerator Knife (Str+d6, AP 2; requires a battery), $33600
Augments: Cyberlimb/Cyber Eyes, 2 Modules (Streetware) (2 Strain; See modules) x2, Enhanced Vision (Eyes; Halves penalty for Medium and Long Range), Night Vision Optics (Eyes; Gain Low Light Vision monstrous ability), Recoil Compensation (Arm; Removes 2 penalty points from auto-fire), Reflexive Strike Module (Arm/Leg; Gain Counterattack Edge), Smartgun System (Streetware) (1 Strain; Shooting roll Wild Die is a d8 (Extras gain a d4)),
Marcus Slade, grew up in the sprawls of Chicago in the shadow of the corporate metroplexes downtown. While not particularly patriotic or loyal to the Great Lakes Union, he had no love for the racist theocrats of the neighboring North American Coalition (What sane person does?) and joined the GLU army. Looking for a larger paycheck, and the opportunity to join up with special forces, he opted for transgenic modification. With wolf DNA spliced into his chromosomes he was attached to the 112th Urban Shocktroops (aka "The Berserkers") where he earned the nickname "Fenris." During an assault mission, Slade lost his right arm and both eyes when he was caught by a mortar shell. Patched up with cyber-replacements, Slade was discharged.
Since then, Slade has sold his gun hand to anyone willing to pay. Finding a home in Chicago's Hybrid community, he works as an enforcer for the Vasquez Brothers, a pair of small time hybrid hoods specializing in drugs, gun running, and information brokage that use a huge chunk of their proceeds to protect other hybrids. It was on a run where he met Jasmine "Ixchel" Bravara, a sassy jaguar-hybrid hacker who took an instant shine to the brawny, quiet Slade. The two became fast lovers, using sex to sate their more feral passions. (By the way, only a idiot makes a crack about "dogs and cats sleeping together" in Slade's presence.)
All in all, I'm very pleased with the results. I've always had a soft spot in my heart for the cyberpunk genre. Especially in this day and age with its near-ubiquitous computing and multinational corporate control of politics resulting in widespread corruption, environmental destruction, and rapidly growing economic disparity between rich and poor.
(Update: I played around with Heromachine until I got something that looked MUCH cooler
Wednesday, May 11, 2011
New PC: Lálei Kardáma
That said, and with all due respect with Drune, the Savage within me will not rest until I have plugged Humanspace into the Savage Worlds engine! Therefore, here is my current PC in a playtest campaign that I'm currently embroiled, parsed into Savage Worlds using Powers and Edges from Slipstream:
Gender: Female
Rank: Veteran
Agility: d8, Smarts: d8, Spirit: d6, Strength: d4, Vigor: d6
Charisma: +2, Pace: 6, Parry: 5, Toughness: 9(4)
Edges: Attractive, Arcane Background (Psionics), Rich, Command, New Power (Object Reading), Femme Fatale
Hindrances: Loyal, Vow-Major (Imperial Navy), Vow-Minor (Order of the Verdant Sphere)
Skills: Fighting: d6, Knowledge (Space Battle): d6, Notice: d6, Persuasion: d6, Piloting: d6, Psionics: d6, Shooting: d6, Stealth: d4
Powers: Empathy, Telepathy, Mind Reading, Object Reading
Power Points: 10
Gear: Z-Ray Pistol (12/24/48, 2d6+1), Psi-Sword (Str+ d6+8, AP 12, requires AB: Psionics to use), Skin Suit, Mark II Shield Belt, Communicator, Translator Orb.
Background: Lálei Kardáma was born on Epsilon Eridani 4 to retired Imperial Fleet Admiral Dör Varákka and Sóra Kardáma, his favorite concubine. Sóra , a member of the Order of the Verdant Sphere--an exclusive cult of wealthy and powerful sybarists who seek spiritual enlightenment through sexual ecstasy, initially raised her daughter to become a poised and educated courtesan-priestess of the Order. However, Lálei had other plans than a life of just parties and orgies, and using her father's influence (as well some of the physical and psionic arts her mother taught her) was accepted into the Imperial Naval Academy at 16.
In the academy, Cadet Lálei was schooled in starship mastery and command. Eventually, her psychic abilities came to her instructor's attention and entered into the prestigious School of Special Intelligence were she honed her talents. Upon graduation, Lálei quickly rose through the ranks of the male-dominated Navy through a skillful application of merit and seduction (she had the unofficially-coveted role of "Captain's Woman" on two of her deployments). The Deeds of Glory is her first independent command and she is excited at the prospect for further adventure and advancement.
Tuesday, December 8, 2009
New Hellfrost Character: Winterwhite

Here is my current PC for the online Hellfrost game that I'm playing:

Name: Winterwhite, Race: Taiga Elf, Gender: Female
Agility: d6, Smarts: d8, Spirit: d6, Strength: d6, Vigor: d6
Pace: 6, Parry: 6 (5), Toughness: 6 (5), Charisma: 0
Skills: Climbing d4, Druidism: d8, Fighting d6, Healing: d6, Notice: d6, Shooting d6, Stealth d4, Survival d6, Tracking d6
Edges: Arcane Background (Druidism), Agile, Attractive, Forest-Born, Low Light Vision, Natural Realms, Winter Soul
Hindrances: All Thumbs, Enemy (Major), Heat Lethargy, Insular, Loyal, Stubborn
Powers: Bolt, Beast Friend, Heal
Equipment: Short Sword, 2xDaggers, Long Spear, Leather Armor, Waterskin, Flint & Steel, Bedroll, Backpack, Soap. 61 Gold, Pendant +1 vs Swarms.
XP: 10
I'm still working up a background for Winter here. However, we've sort of decided that she is the half-sister of Winterblade, a Frostborn member of the party.
Friday, June 12, 2009
Character: Sgt. Benjamin Washington

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Throwing d6, Shooting d10+1, Fighting d8, Intimidation d6, Guts d6, Stealth d8, Notice d6
Charisma ‑2, Pace 6, Parry 6, Toughness 6, CV 82
Hindrances: Outsider (Charisma: ‑2 among all but own people), Wanted (By the New Konfederacy), Vengeful.
Edges: Trademark Weapon: M1903 Springfield "Harriet" (Fighting or Shooting: +1 when using specific weapon, Shooting: +1), Nerves of Steel (Ignore 1 point of wound penalties), Soldier: NCO.
Gear: M1903, Colt 1911, Ammo Mk67 Pineapple Grenade (×3), Knife, Pot Helm, fatigues, backpack, bedroll, field kit.
Benjamin “Ben” Washington was always good with a rifle. Living as a impoverished “negro” living in rural West Virginia his shooting prowess was sometimes the only thing keeping his family from starvation. Benjamin was 17 when the Serpentfall occurred and while he survived by virtue of living in the Appalachians, it wasn’t long until he was picked up by Klan slavers. Ben spent eight months being relentlessly worked to death in a Mississippi labor camp, until being liberated by the Free Colored Army.
After recovering from his ordeal, Ben joined the FCA to help free other blacks from racist oppression. His superiors were quickly impressed with his marksmanship, and soon he made an NCO in the Army’s grown sniper corps. By 1948, Sergeant Washington collected 113 bloodstained Klan hoods, including those belonging to three Grand Wizards.
The Klan is currently offering a $1000 dollar bounty to the man who brings Washington in dead or alive… preferably dead. Meanwhile, he has achieved Robin-Hood-like status among Southern blacks who hopes he and his M1903 Springfield rifle, “Harriet” (after Harriet Tubman), will help end the Klan’s tyranny once and for all.
Thursday, April 2, 2009
Mars Character: Kala Salar

Kala Salar - Priestess Of Salanna
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Knowledge (Theology) d8, Knowledge (Politics) d6, Persuasion d8+4, Riding d4, Streetwise d6+4, Survival d6, Fighting d6, Guts d8, Notice d6, Healing d6
Charisma 4, Pace 6, Parry 5, Toughness 4, CV 54
Hindrances: Pacifist (Minor), Stubborn, Vow: Temple of Salanna.
Edges: Priest ,Very Attractive.
Gear: Dagger, Medical Bag, Staff of Office.
Dedicated to the care and protection of the sick of injured, Kala Salar serves the Salanna, Red Martian Goddess of Healing.
(Yes, she's supposed to be topless in true ERB fashion. Sadly , HeroMachine has Barbie (TM) doll sensibilities regarding female human anatomy.)
Wednesday, April 1, 2009
Character: Talos Rayn of Mars!

Talos Rayn-Swordsman of Callor
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d8+1, Guts d6, Intimidation d6, Notice d6, Persuasion d6+2, Riding d4, Shooting d6, Stealth d6, Survival d6
Charisma +2, Pace 6, Parry 6, Toughness 5 (6 vs. ranged weapons)
Hindrances: Cocky, Heroic, Stubborn.
Edges: Attractive, Florentine, Fencer, First Strike.
Gear: Jewel Armor, 2x Rapiers, Dagger.
A student of the Karn Gorraina school of fencing, Talos is an aspiring young warrior seeking to make a name for himself. While a serious, focused swordsman, Talos has a nasty tendency to let his boastful nature get the better of him. However, none can doubt his courage. He has taking a particular liking to beautiful Kala Salar, Priestess of Salanna, Goddess of Healing. Counting on his charisma and dashing good looks, Talso hopes that he can show her the true quality of his metal... in more ways than one.
Thursday, January 22, 2009
Character Rough Draft: Achán hiNidrán
One setting I'd love to see thoroughly Savaged is Tékumel: Empire of the Petal Throne, Prof. M.A.R Barker's epic science fantasy setting. I've been working on my own conversion rules that I hope to inflict on some friends, but in the meantime I'd thought I'd create a few EPT characters to help set the mood:
Achán hiNidrán (Wild Card)
Rank: Seasoned
Description: Male, Age: 24, Eyes: Brown, Hair: Black, Skin: Dark Tan, Build: Muscular, Height: 5'8", Weight: 180
Clan: Golden Sapphire
Religion: Lord Karakán
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
Skills: Persuasion d6, Notice d8, Shooting d6-1, Fighting d8-1, Guts d6, Intimidation d6, Knowledge (Battle) d6, Knowledge (History) d6
Charisma 0, Pace 6, Parry 6, Toughness 8, CV 68
Hindrances: Nightmares (-1 Benny), Quirk: Hates Lord Sárku and his worshipers., Death Wish.
Edges: High Linage, Military Rank (Officer).
Gear: Chlén Longsword: 2d8, Medium Shield: Parry +1, Crossbow: 2d6, Full Medium Chlén Armor: +3, Quarrel (×15).
Achán hiNidrán was born in in the city of Khirgár in northlands of the mighty Tsolyánu Empire. Expressing a childhood interest in soldiering and being a scion of one the highest linages of the Golden Sapphire clan, Achán was destined for to become an officer in the God Emperor's legions. As a youth, he enlisted in the regiment of his city's legion, the Legion of Gúsha the Khirgári (7th Medium Infantry) where he spent a hard boyhood learning the ways of the legionary: relaying messages, polishing armor, learning military history and tactics from the scholar priests of Lord Karakán. To this day, Achán shows a great interest and knowledge in the both topics.
When he came of age, Achán was commissioned a Heréksa (Lieutenant) and given command of a Karéng of 100 warriors. Achan served with distinction during the war with Yán Kór and the recent Tsolyáni Civil War where he achieved the rank of Kási (Captain) and placed into reserve. However, the years of battle seem to have taken their toll on the man. The Civil War has left him embittered, meloncholy, and deeply hateful toward even the most moderate worshipers of Lord Sárku , god of the undead. He has often been seen brooding alone, holding a blood-stained, scrap of blue fabric in a clenched fist. More disturbing are the nightmares that leave him sitting bolt upright on his sleeping mat calling out a woman's name: Tayaláh. For whatever reason, Achán refuses to speak about it.
Thursday, January 15, 2009
Character: Bonestroo Chisum
"Reverned" Bonestroo Chisum (Wild Card)
Description: Male, Age: 32, Eyes: Brown, Hair: Black, Skin: Caucasian , Build: Muscular,
Appearance: Wears dirty, patched clothes and his unkempt black hair and several days of stubble. "Wild eyed." Often paces and mumbles to himself as if in a conversation with someone that isn't there.
Story: Always considered "touched in the head" Bonestroo wanders the Weird West spreading what he claims to be the "word" of God and fighting "Satan's kin." Bonstroo believes that God talks directly to him, and he will often talk right back to his Lord, openly, loudly, and usually in the most socially unacceptable situation. While he claims to be a "Reverend," he has no actually theological training at all except what he gleaned from half-remembered childhood church services. In fact, he can't even read at all--which makes his "expert" knowledge of the Bible highly suspect. (He's not actually lying since the voices in his head tell him that they are true.) When God's word fails, he quickly turns to his trusty shotgun, an 1860 Colt revolver, or his favorite weapon, a large wooden cross that he wields as a club.
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d6
Skills: Faith d8, Fighting d6, Shooting d6, Persuasion d4, Guts d8+1, Intimidation d6, Notice d4, Riding d4
Charisma 0, Pace 6, Parry 5, Toughness 6, Grit 1, CV 90
Hindrances: Illiterate, Delusional: Claims "God" talks directly to him., Quirk: Quotes what he says are Biblical passages. (Always wrong.).
Edges: Arcane Background (Miracles), Brawny.
Gear: Double Barrel Shotgun: 1-3d6, Colt Army: 2d6+1, Bowie Knife: d8+d4+1, Holster, Shotgun thong, Powder & Shot (×60), Shotgun Shells (×50), Boots, Winter Coat, Trousers, Shirt/blouse, work, Duster, Stetson, Club (Large Wooden Cross): d8+d4.
Saturday, December 27, 2008
Character: Spirit-Of-The-Air
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Guts d8+1, Streetwise d4+2, Persuasion d4+2, Fighting d6, Tribal Medicine d6, Survival d4, Tracking d4, Healing d6, Shooting d6, Stealth d6
Charisma 2, Pace 6, Parry 5, Toughness 5, Grit 1, Power Points 15
Hindrances: Old Ways Oath, Poverty, Vow: Fight the Ravenites..
Edges: Attractive, Arcane Background (Shamanism).
Powers: Armor, Healing.
Gear: Tomahawk: d4+d4*, Bow: 2d6, Arrow (×20).
Background: Since a young girl, Spirt-Of-The-Air has shown that the nature spirits where with her. Going against tribal tradition, Spirit was taught the great medicine to help heal and protect her people. Although she was betrothed to Running Eagle, another shaman, her heart belonged to Sharpened Stone, a brave who she had grown up with. When she discovered that her husband-to-be was a Ravenite, she exposed him to her tribe's elders. Before he could be executed, Running Eagle escaped and returned with other traitors armed with fire sticks and iron weapons. After overwhelming her tribe's camp and killing the rest of her people, Running Eagle tied her to a pole to left her to die of hunger and exposure. She escaped her bounds and on the grave of her lover she swore would use her powers to help oppose Raven and followers.
Friday, July 4, 2008
Character: Yaralaklaa Hruth, Naval Gunner
Here's my latest character for an upcoming campaign:
Yaralaklaa Hruth:
Race: Vargr, Sex: Female, Age: 30, Homeworld: Junidy, Rank: 3 (Petty Officer, 2nd Class)
Skills: Comms 0, Computers 0, Engineering (Electronics) 1, Gunner (Turrets) 2, Gun Combat (Beam Pistol) 0, Mechanic 2, Natural Weapons 0, Pilot (Small Craft) 1, Streetwise 0, VaccSuit 1, Zero-G 0.
Term 1: Enlisted, Survied, Promoted (Able Spacehand), Military Engagement.
Term 2: Survived, Promoted (Petty Officer, 3rd Class), Life Event (Improved Relationship).
Term 3: Survived, Promoted (Petty Officer, 2nd Class, Military Engagement
Muster Out Benefits: +1 Edu, TAS Membership, Weapon (Laser Pistol), 55,000 Crds.
Yaralaklaa Hruth was born to a prosperous merchant family on the bustling Imperial Way Station of Junidy (Spinward Marches, Aramis, B434ABD 9 S). After she lost her father to corsairs, Yaralaklaa swore that she would do what she could to help clear the spaceways of piracy. When she was of age, she joined the Navy where her dexterity and quick mind made her a prime candidate for gunnery. She distinguished herself in battle many times, becoming a crack starship turret gunner in the process. Along the way, she met, fell in love with, and took a respectable merchant pilot, A Raggathresh Brarak, as her mate. After finishing her final term in the navy, she rejoined her husband where to the two look to their future.... whatever that maybe.