Slaves of Ghatanothoa:
AC: 3 [16]
HD: 3
Save: 16
Move: 6
Morale: 1
Level/XP: 4/120
Insanity: -1/1/1d3
Attacks: Claws+3, 1d6
Special: Ghatanothoa Curse, Immune to Sleep or Charm.
HD: 3
Save: 16
Move: 6
Morale: 1
Level/XP: 4/120
Insanity: -1/1/1d3
Attacks: Claws+3, 1d6
Special: Ghatanothoa Curse, Immune to Sleep or Charm.
Sight of the god, or its image, as all the legends of the Yuggoth-spawn agreed, meant paralysis and petrifaction of a singularly shocking sort, in which the victim was turned to stone and leather on the outside, while the brain within remained perpetually alive—horribly fixed and prisoned through the ages, and maddeningly conscious of the passage of interminable epochs of helpless inaction till chance and time might complete the decay of the petrified shell and leave it exposed to die.
--H. P. Lovecraft and Hazel Heald, Out of the Aeons
The poor wretches unfortunate enough to gaze upon the fell form of Ghatanothoa, the God of Mount Yaddith-Gho, are doomed to to a grisly fate of living death. Their still-living brains trapped in a prison of desiccated and petrified flesh and bone. However the priests and sorcerers devoted to the Mountain God have found a use for these poor souls.
Created by the spell "Awaken Slaves of Ghatanothoa" (see below), these shambling creatures obey the commands of the caster without question or pause. Their leathery skin and sinew make them exceedingly tough, and the tips of their shriveled fingers are razor sharp. Worse, someone wounded by these talons must make a saving throw or they themselves will surfer Ghatanothoa's Cruse, becoming a petrified mummy within 1d3 rounds. Anyone seeing this horrific transformation must make a saving throw vs. insanity or gain 1 insanity. Only very powerful magical intervention can save the victim from this end.
Learn Spell: -2
Casting Time: 2 Rounds
Spell Check: Intelligence -2
Range: 20 ft.
Duration: Permanent until broken.
Failure: All Slaves within the spell range awaken and attack the operator until either the Slaves or the operator are slain.
This spell activates all dormant mummies petrified by Ghatanothoa's Curse within the range of the operator. The awakened Slaves will obey the operator until they are destroyed or willingly released by the Operator.
Created by T'yog of K'naa, the ancient Naacal sorcerer-priest of Shub Niggurath, this powerful amulet can protect the bearer from the petrifying effects of Ghatanothoa's Curse. Also, if touched to the Mountain God's mummified victims, the amulet will restore them to full life and vigor. However, depending on how long they've been cursed, their sanity might not be intact.
As far as we know, only one of these potent talismans were ever created. It was stolen by T'yog's rival, Immash-Mo, the High Priest of the Temple of Ghatanothoa, and is believed to have been lost with the destruction of Mu.
Created by the spell "Awaken Slaves of Ghatanothoa" (see below), these shambling creatures obey the commands of the caster without question or pause. Their leathery skin and sinew make them exceedingly tough, and the tips of their shriveled fingers are razor sharp. Worse, someone wounded by these talons must make a saving throw or they themselves will surfer Ghatanothoa's Cruse, becoming a petrified mummy within 1d3 rounds. Anyone seeing this horrific transformation must make a saving throw vs. insanity or gain 1 insanity. Only very powerful magical intervention can save the victim from this end.
Awaken Slaves of Ghatanothoa:
Spell Level: 5Learn Spell: -2
Casting Time: 2 Rounds
Spell Check: Intelligence -2
Range: 20 ft.
Duration: Permanent until broken.
Failure: All Slaves within the spell range awaken and attack the operator until either the Slaves or the operator are slain.
This spell activates all dormant mummies petrified by Ghatanothoa's Curse within the range of the operator. The awakened Slaves will obey the operator until they are destroyed or willingly released by the Operator.
The Amulet of T'yog
So T’yog wrote his protective formula on a scroll of pthagon membrane (according to von Junzt, the inner skin of the extinct yakith-lizard) and enclosed it in a carven cylinder of lagh metal—the metal brought by the Elder Ones from Yuggoth, and found in no mine of earth. This charm, carried in his robe, would make him proof against the menace of Ghatanothoa—it would even restore the Dark God’s petrified victims if that monstrous entity should ever emerge and begin its devastations.
--H.P. Lovecraft and Hazel Heald, Out of the Aeons
Created by T'yog of K'naa, the ancient Naacal sorcerer-priest of Shub Niggurath, this powerful amulet can protect the bearer from the petrifying effects of Ghatanothoa's Curse. Also, if touched to the Mountain God's mummified victims, the amulet will restore them to full life and vigor. However, depending on how long they've been cursed, their sanity might not be intact.
As far as we know, only one of these potent talismans were ever created. It was stolen by T'yog's rival, Immash-Mo, the High Priest of the Temple of Ghatanothoa, and is believed to have been lost with the destruction of Mu.
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ReplyDeleteDiving into "Mu: Shadows of Ghatanothoa" using the Eldritch Tales rules has been an exhilarating experience! The introduction of the terrible god Ghatanothoa and its nightmarish Slaves adds a thrilling layer of horror and challenge. The mechanics are well-integrated, with the Slaves' petrifying curse and the Awaken Slaves of Ghatanothoa spell creating intense, high-stakes encounters. The lore, inspired by Lovecraft's chilling descriptions, is rich and immersive. The Amulet of T'yog provides a tantalizing hope amidst the terror, promising dramatic rescues and daring adventures. Overall, this new material is a fantastic addition, perfect for those seeking a fresh and terrifying challenge in their Eldritch Tales campaigns.
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