Pages

Tuesday, October 26, 2010

Coming Soon: Warriors of the Red Planet!

JohnCarterOfMars_smallOne of favorite fantasy subgenres is “Sword and Planet” which blends elements of science fiction and fantasy together into tales of swashbuckling heroes fighting with swords and ray guns to save a scantly-clad (if no entirely nude) damsel on some distant planet. The best example, of course, are Edgar Rice Burroughs’ John Carter of Mars series, where the titular American Civil War veteran is magically transported to the dying red planet—which the natives call “Barsoom”-- where he battles strange beings and savage empires to win the hand of the “incomparable” Martian princess, Dejah Thoris.
While there are a few fan created John Carter of Mars  conversions for OD&D on the net, I was considering trying my own had at coming up with a generic sword and planet supplement for either Labyrinth Lord or Swords & Wizardry. I intended it to be set in the far, far, future in the Jovian system on the” terraformed the Galilean where a once ultra-high tech civilization has been thrown into barbarism complete with swords, psychic powers, and half-forgotten technology… oh, and nublie, skyclad Jovian women.
However, it seems I may have to put that idea on hold, because Al over at the Beyond the Black Gate blog may have down all my work for me. He has been working on his sword and planet old-school game, Warriors of the Red Planet. By the look of the spectacular artwork by one Thomas Denmark, Al seems to be heavily influenced by Burroughs’ work complete with aerial battleships and mutli-armed alien brutes. Besides the artwork, Al’s new blog for his upcoming game gives a sneak peak on how PCs will look in WotRP.
As of this time we have no release date just yet, but WotRP has moved up into the top five of my “IT MUST BE MINE” list of future gaming purchases.

I will survive!

 

“As long as In know how to love I know I’ll be alive!”

Sorry for the absence of posts since the blog’s inception. I’ve had to contend with:

  1. Unemployment.
  2. School.
  3. A nasty cold that is still lingering after two months.
  4. A brief seasonal job that will be coming to an end next week.
  5. School.
  6. The usual real-life ups and downs of a manic-depressive loner.
  7. School.
  8. Insane family members.
  9. Bills, bills, bills….
  10. School.

However, things are beginning to look up and I should be able to focus on this blog  now. Oh, did I mention that school was getting in the way?

Sunday, August 22, 2010

Meanwhile in Madison


Thank science for the iPhone! I took this picture at yesterday's Madison Traditonal Gaming Meetup group at the Hawethorne Branch Library in beautiful Madison, WI. About 16 people showed up to play Labyrinth Lord and other RPGs. Kudos to Victor Raymond, Tekumel afficinado and pillar of the old school community, for running another great meeting!
Posted by Picasa

Welcome Adventurer!


Greeting, salutations, and huzzah, role-players! Welcome No School Like The Old School (or, if you are one of those who insist on catchy acronyms, NSLTOS). Here we talk about classic role-playing games, retro-clone games, and the people who play them.

With all the new RPGs on the market with their varied rules, numerous supplements, and high production values, what would possess us to play older, out-of-print games, along with games designed to emulate them? For some of us, it's nostalgia for the glory days of gaming before MMORPGs ruled the gaming scene and the desire to preserve and expand on previous editions. For other's it's a rebellion against the "corporatized" nature of the gaming industry where unsympathetic MBA's who have never picked up a d20 get to write and market the games. (Yes! I'm looking at you Wizards of the Coast/Hasbro and the abomination that is 4th Edition and the pulling of purchased .PDF versions of your older games!) Then there are those of us who like the simplicity of older games, especially in this day and age of rule books that are larger than New York city phone books.

Speaking for myself, my own odyssey into role-playing began when I was 12-years-old in December of 1986 when I got a $25 Toys R' Us gift certificate from an uncle for Christmas. After my father turned me loose at the Brookfield, Wisconsin store I prowled the aisles looking for something to spend my store credit on. After picking up a gyroscope and a box of pre-made microscope slides, I was passing by the bargain bin when I saw it: a copy of TSR's Star Frontiers science fiction RPG. Hypnotized by Larry Elmore's cover art, and having just enough left, I snatched it up in an instant! Thus, much to my parents chagrin, did I start down the dark path of gaming and, yes, it did forever dominate my destiny.

My parents, who bought into my fundamentalist Christian relatives' hysteria about fantasy RPGs, forbade me from playing D&D. However, there were plenty of science fiction games to enjoy. Each year I would wait for TSR's Mail Order Hobby Shop catalog and plot out what games I would get next with birthday and holiday cash. My folks were too right-wing to give me something as "socialist" as an allowance, so by the time I started earning my own money many of the classic games that I wanted to get and play were sadly out of print.

EBay helped me to fill in the gaps, but the advent of snipers who'd snatch victory from my grasp 10 seconds before an auction ended soured me to that service. Some of the legitimate .PDF vendors were helpful, but their catalogs where far from complete and fickle. (Again, damn you WotC/Hasbro!) I soon discovered the phenomenon of "retro-clone" games where, using the OGL and the fact that while you can copyright specific works you can't do the same for mechanical or mathematical concepts, out-of-print games are resurrected and even improved upon. It was at the time I found out about Gobllinoid Games' Labyrinth Lord and Mutant Future, that I discovered a whole community of "old school" gamers who were keeping the Golden Age of Gaming alive and well. This blog is dedicated to them and their efforts.

So pop open a can of Mountain Dew, throw a couple of pizzas into the oven, crank up the Rush, and grab your dice, adventurers! This is going to be one hell of a crawl!

Wednesday, August 11, 2010

Savage Star Frontiers

I got into this weird, wild, hobby when I was 12-years-old. One Christmas, an out of state uncle sent me a $25 gift certificate for Toy R' Us. My father turned me loose at the Brookfield, WI. store where I picked up a gyroscope and a box of pre-made microscope slides featuring insect parts. I was passing the bargain sale bin when I saw it: a copy of TSR's Star Frontiers: Alpha Dawn boxed set! It was only 12 bucks, the concept of a science fiction game was intriguing, and Larry Elmore's cover art was sooooo cool! I was sold then and there.

Much to my stuck-up parents and fundamentalist Christian relative's dismay, Star Frontiers had started me down the dark path of role-playing and forever it dominated my destiny. While I have since played dozens of systems, Star Frontiers will forever have a special place in my heart.

You can find several Star Frontiers/Savage Worlds conversion available online, including:

Thanks to Richard McLean for tracking down the Shark Nibbles' article for me.


Friday, August 6, 2010

A Top Secret Dispatch…

I just got a message from my operative at Gen Con:

THE LIFTWOOD GUNSHIP IS GOING UP.

That is all. More to follow next week.

Thursday, July 1, 2010

Savage IRC!

After some discussion on the PEG forums, Tyson Hayes (aka Tweek) has started a Savage Worlds IRC channel! Just set up your IRC client to irc.slashnet.org and sign onto #savageworlds. You can also use an online Chat client at #savageworlds IRC Channel (Mibbit) or if you're running Chatzilla on your Firefox Browser you can log in here.